` Interton VC 4000 Gaming Guide

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Interton VC 4000 Gaming Guide

This document was created on 7/2/07, and last updated on 9/6/26, by James Jacobs of Amigan Software. This is an exhaustive list of all known non-homebrew programs for this console family, plus useful retrogaming information. Please email us with any corrections and additions to this document.

This page is part of Emerson Arcadia 2001 Central. Emulators, ROMs and other resources can be found there.

The term "Interton VC 4000" as used herein refers to this entire console family. There are many members of this console family.

Cartridge List
Sorted Lists
Catalogue Entries and Game Help
Controls
Archived Cartridges
Unarchived Cartridges

Cartridge List

Air/Sea Attack
aka Air Sea Battle, Midway
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic5
Cabel8
Interton7
Karvan9
Rowtron8
TRQ3
Voltmace1
Backgammon
? 19xx
4K ROM + 1K RAM
Dumped: Yes
Manual: Yes
Acetronic32
Cabel23
Interton36
Karvan-
Rowtron-
TRQ-
Voltmace23
Blackjack
aka Black Jack
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic3
Cabel4
Interton2
Karvan-
Rowtron10
TRQ19
Voltmace2
No Acetronic / Fountain / Radofin version released Bowling
aka Ninepins
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic-
Cabel-
Interton25
Karvan-
Rowtron-
TRQ-
Voltmace-
Boxing
aka Boxing Match, Prizefight
? 19xx
4K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic14
Cabel11
Interton18
Karvan-
Rowtron9
TRQ18
Voltmace13
Capture
aka Attack, Box Clever, Intelligence 4, Othello, Reversi
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic24
Cabel18
Interton21
Karvan-
Rowtron-
TRQ10
Voltmace18
No Acetronic / Fountain / Radofin version released Casino
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic-
Cabel-
Interton31
Karvan-
Rowtron-
TRQ-
Voltmace-
Chess
? 19xx
4K ROM + 1K RAM
Dumped: Yes
Manual: Yes
Acetronic23
Cabel20
Interton13
Karvan-
Rowtron25
TRQ-
Voltmace26
No Acetronic / Fountain / Radofin version released Chess 2
? 19xx
6K ROM + 1K RAM
Dumped: Yes
Manual: Yes
Acetronic-
Cabel-
Interton22
Karvan-
Rowtron-
TRQ-
Voltmace-
Challenge!
aka Computer Challenge, Four in a Row, Intelligence 2
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic9
Cabel14
Interton15
Karvan-
Rowtron6
TRQ14
Voltmace14
Circus
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic13
Cabel12
Interton17
Karvan16
Rowtron14
TRQ6
Voltmace12
No Acetronic / Fountain / Radofin version released Cockpit
Interton (Martin Greiner) 19xx
4K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic-
Cabel-
Interton28
Karvan-
Rowtron-
TRQ-
Voltmace-
Codebreaker
aka Brain Drain, Intelligence 3, Mastermind, Secret Code
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic10
Cabel13
Interton16
Karvan14
Rowtron7
TRQ15
Voltmace9
Combat
aka Tank Battle, Tank Battle/Air Battle, Tank & Plane, Tank/Plane Battle
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic4
Cabel3
Interton4
Karvan2
Rowtron2
TRQ2
Voltmace5
No Acetronic / Fountain / Radofin version released Come Come (Palson)/Come-Frutas (TRQ)
? 19xx
4K ROM + 1K RAM
Dumped: Yes
Manual: Yes
Acetronic-
Cabel-
Interton-
Karvan-
Rowtron-
TRQ7
Voltmace-
No Acetronic / Fountain / Radofin version released Cowboy
Rowtron 1981
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic-
Cabel-
Interton-
Karvan-
Rowtron24
TRQ-
Voltmace-
No Acetronic / Fountain / Radofin version released Crazy Crab
? 19xx
4K ROM + 0K RAM
Dumped: Yes
Manual: No
Acetronic-
Cabel-
Interton-
Karvan-
Rowtron-
TRQ-
Voltmace29
Draughts
aka Checkers
? 19xx
4K ROM + 1K RAM
Dumped: Yes
Manual: Yes
Acetronic21
Cabel22
Interton26
Karvan-
Rowtron21
TRQ-
Voltmace22
Golf
? 19xx
4K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic19
Cabel21
Interton27
Karvan-
Rowtron20
TRQ21
Voltmace17
Grand Prix
aka Auto Race, Auto Sport, Car Races, Motor Racing, Road Race
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic2
Cabel2
Interton1
Karvan3
Rowtron12
TRQ16
Voltmace4
Head On
Radofin 1981
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic20
Cabel-
Interton-
Karvan-
Rowtron-
TRQ-
Voltmace-
Hobby Module
Radofin 1980
2K ROM + 2K RAM
Dumped: Yes
Manual: Yes (1)/ (2)
Acetronic16
Cabel-
Interton-
Karvan-
Rowtron-
TRQ-
Voltmace-
Horse Racing
aka Derby, Hippodrome, Horse Race
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic12
Cabel9
Interton11
Karvan10
Rowtron3
TRQ13
Voltmace11
No Acetronic / Fountain / Radofin version released Hyperspace
Interton 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic-
Cabel-
Interton38
Karvan-
Rowtron-
TRQ-
Voltmace-
Invaders
aka Alien Invasion, Earth Invasion
UA Ltd? (Andrew Choi) 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic27
Cabel-
Interton32
Karvan-
Rowtron22
TRQ4
Voltmace16
Laser Attack
Radofin (Hans Bieling?) 1981
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic31
Cabel-
Interton-
Karvan-
Rowtron-
TRQ-
Voltmace-
No Acetronic / Fountain / Radofin version released Leapfrog
Voltmace (Derek Andrews) 1982
4K ROM + 0K RAM
Dumped: Yes
Manual: No
Acetronic-
Cabel-
Interton-
Karvan-
Rowtron-
TRQ-
Voltmace25
Math 1
aka Basic Maths, Mathematics 1
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic7
Cabel5
Interton5
Karvan5
Rowtron13
TRQ22
Voltmace6
Math 2
aka Mathematics 2
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic8
Cabel6
Interton6
Karvan6
Rowtron5
TRQ23
Voltmace7
No Acetronic / Fountain / Radofin version released Metropolis/Hangman
? (Paul-J rgen Dickers) 19xx
4K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic-
Cabel-
Interton29
Karvan-
Rowtron-
TRQ-
Voltmace-
No Acetronic / Fountain / Radofin version released Monster Munchers
Rowtron? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic-
Cabel-
Interton-
Karvan-
Rowtron26
TRQ-
Voltmace-
No Acetronic / Fountain / Radofin version released Motocross
aka Dragster
Interton (Hans Bieling) 1979?
4K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic-
Cabel-
Interton14
Karvan-
Rowtron-
TRQ-
Voltmace-
No Acetronic / Fountain / Radofin version released Munch & Crunch
Voltmace (Derek Andrews) 1982
4K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic-
Cabel-
Interton-
Karvan-
Rowtron-
TRQ-
Voltmace24
Musical Games
aka Electronic Music, Face the Music, Follow the Leader, Melody/Simon, Musical Memory
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic17
Cabel16
Interton20
Karvan-
Rowtron19
TRQ20
Voltmace21
Olympics
aka Bat & Ball, Olympia, Paddle Games, Pro Sport 60, Sportsworld, Super Sport
UA Ltd? (Andrew Choi?) 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic1
Cabel1
Interton3
Karvan1
Rowtron1
TRQ11
Voltmace3
Pinball
aka Arcade, Electronic Pinball, Flipper, Video Pinball
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic25
Cabel19
Interton23
Karvan-
Rowtron17
TRQ1
Voltmace20
Planet Defender
Radofin 1982
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic33
Cabel-
Interton-
Karvan-
Rowtron-
TRQ-
Voltmace-
Shooting Gallery
aka Hunting, Safari, Sporting Shotgun
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic6
Cabel15
Interton12
Karvan-
Rowtron11
TRQ9
Voltmace8
Shoot Out
Radofin (Andrew Choi) 1981
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic29
Cabel-
Interton-
Karvan-
Rowtron-
TRQ-
Voltmace-
Soccer
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic15
Cabel24
Interton24
Karvan-
Rowtron-
TRQ12
Voltmace-
No Acetronic / Fountain / Radofin version released Solitaire
Interton 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic-
Cabel-
Interton30
Karvan-
Rowtron-
TRQ-
Voltmace-
Space War
aka Galactic Space Battles, Outer Space Combat, Space Attack, Space Battle, Star War
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic30
Cabel10
Interton19
Karvan-
Rowtron15
TRQ5
Voltmace15
Spider's Web
aka Green Spider, Monster-Man
? 19xx
4K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic22
Cabel25
Interton37
Karvan-
Rowtron-
TRQ24
Voltmace-
No Acetronic / Fountain / Radofin version released Super Invaders
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic-
Cabel-
Interton33
Karvan-
Rowtron-
TRQ-
Voltmace-
Super Knockout
Radofin? (Andrew Choi) 1980
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic26
Cabel-
Interton-
Karvan-
Rowtron-
TRQ-
Voltmace-
Super Maze
aka Intelligence 1, Labyrinth, Maze
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic11
Cabel7
Interton9
Karvan7
Rowtron4
TRQ17
Voltmace10
No Acetronic / Fountain / Radofin version released Super-Space
Interton 19xx
4K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic-
Cabel-
Interton40
Karvan-
Rowtron-
TRQ-
Voltmace-
Treasure Hunt
aka Concentration, Flag Capture, Memory 1, Memory Match, Twist
? 19xx
2K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic18
Cabel17
Interton8
Karvan-
Rowtron18
TRQ8
Voltmace19
No Acetronic / Fountain / Radofin version released Winter Sports
Interton 19xx
4K ROM + 0K RAM
Dumped: Yes
Manual: Yes
Acetronic-
Cabel-
Interton10
Karvan-
Rowtron-
TRQ-
Voltmace-

Only Acetronic/Audiosonic/Fountain/Radofin boxes are shown above.
Only English-language alternate software names are listed above.
Images used are sourced from Obscure Pixels and the Classic Consoles Centre and elsewhere.

Game Numbers

Acetronic Cabel Interton Karvan Rowtron TRQ Voltmace
Air/Sea Attack 5 8 7 9 8 3 1
Backgammon 32 23 36 - - - 23
Blackjack 3 4 2 - 10 19 2
Bowling - - 25 - - - -
Boxing 14 11 18 - 9 18 13
Capture 24 18 21 - - 10 18
Casino - - 31 - - - -
Challenge! 9 14 15 15 6 14 14
Chess 23 20 13 - 25 - 26
Chess 2 - - 22 - - - -
Circus 13 12 17 16 14 6 12
Cockpit - - 28 - - - -
Codebreaker 10 13 16 14 7 15 9
Combat 4 3 4 2 2 2 5
Come-Frutas - - - - - 7 -
Cowboy - - - - 24 - -
Crazy Crab - - - - - - 29
Draughts 21 22 26 - 21 - 22
Golf 19 21 27 - 20 21 17
Grand Prix 2 2 1 3 12 16 4
Head On 20 - - - - - -
Hobby Module 16 - - - - - -
Horse Racing 12 9 11 10 3 13 11
Hyperspace - - 38 - - - -
Invaders 27 - 32 - 22 4 16
Laser Attack 31 - - - - - -
Leapfrog - - - - - - 25
Math 1 7 5 5 5 13 22 6
Math 2 8 6 6 6 5 23 7
Metropolis/Hangman - - 29 - - - -
Monster Munchers - - - - 26 - -
Motocross - - 14 - - - -
Munch & Crunch - - - - - - 24
Musical Games 17 16 20 - 19 20 21
Olympics 1 1 3 1 1 11 3
Pinball 25 19 23 - 17 1 20
Planet Defender 33 - - - - - -
Sea Wolf 34 - - - - - -
Shooting Gallery 6 15 12 - 11 9 8
Shoot Out 29 - - - - - -
Soccer 15 24 24 - - 12 -
Solitaire - - 30 - - - -
Space War 30 10 19 - 15 5 15
Spider's Web 22 25 37 - - 24 -
Super Invaders - - 33 - - - -
Super Knockout 26 - - - - - -
Super Maze 11 7 9 7 4 17 10
Super-Space - - 40 - - - -
Treasure Hunt 18 17 8 - 18 8 19
Winter Sports - - 10 - - - -
Total 33 24 37 11 24 24 26

"Acetronic" numbers are also used by Audio Sonic, Fountain, Hanimex, Lansay, Prinztronic and Radofin.
"Interton" numbers are also used by Grundig and Korting.
"Karvan" numbers are also used by SOE (Societe Occitane d'Electronique).
"Rowtron" numbers are also used by MPT-05 and Teleng.
"Voltmace" numbers are also used by Waddington.

Games by Players

1P only (9): Cockpit, Come-Frutas, Crazy Crab, Laser Attack, Metropolis/Hangman, Monster Munchers, Planet Defender, Solitaire, Spider's Web

Either (35): Air/Sea Attack, Backgammon, Blackjack, Bowling, Capture, Casino, Challenge!, Chess, Chess 2, Circus, Codebreaker, Draughts, Golf, Grand Prix, Head On, Horse Racing, Hyperspace, Invaders, Leapfrog, Math 1, Math 2, Motocross, Munch & Crunch, Musical Games, Olympics, Pinball, Shooting Gallery, Shoot Out, Space War, Super Invaders, Super Knockout, Super Maze, Super-Space, Treasure Hunt, Winter Sports

2P only (4): Boxing, Combat, Cowboy, Soccer

Not applicable (1): Hobby Module

Games by Size

2K ROM + 0K RAM (32): Air/Sea Attack, Blackjack, Bowling, Capture, Casino, Challenge!, Circus, Codebreaker, Combat, Cowboy, Grand Prix, Head On, Horse Racing, Hyperspace, Invaders, Laser Attack, Math 1, Math 2, Monster Munchers, Musical Games, Olympics, Pinball, Planet Defender, Shooting Gallery, Shoot Out, Soccer, Solitaire, Space War, Super Invaders, Super Knockout, Super Maze, Treasure Hunt

4K ROM + 0K RAM (11): Boxing, Cockpit, Crazy Crab, Golf, Leapfrog, Metropolis/Hangman, Motocross, Munch & Crunch, Spider's Web, Super-Space, Winter Sports

4K ROM + 1K RAM (5): Backgammon, Chess, Come-Frutas, Draughts

6K ROM + 1K RAM (1): Chess 2

2K ROM + 2K RAM (1): Hobby Module

Games by Manual Availability

Scanned (47): Air/Sea Attack, Backgammon, Blackjack, Bowling, Boxing, Capture, Casino, Challenge!, Chess, Chess 2, Circus, Cockpit, Codebreaker, Combat, Come-Frutas (but not Come Come), Cowboy, Draughts, Golf, Grand Prix, Head On, Hobby Module, Horse Racing, Hyperspace, Invaders, Laser Attack, Math 1, Math 2, Metropolis/Hangman, Monster Munchers, Motocross, Munch & Crunch, Musical Games, Olympics, Pinball, Planet Defender, Shooting Gallery, Shoot Out, Soccer, Solitaire, Space War, Spider's Web, Super Invaders, Super Knockout, Super Maze, Super-Space, Treasure Hunt Winter Sports

Not available (2): Crazy Crab, Leapfrog

Catalogue Entries and Game Help

English, German and French manual scans for all Interton VC 4000 game releases are available in JPEG format on the main page of Emerson Arcadia 2001 Central.

Air/Sea Attack This cartridge contains 8 programs for air battles and 12 programs for sea battles, a total of 20 game variations which you can play on your own or with a partner.
20 game variations involving ship and submarine battles using controlled and uncontrolled depth charges on variable speeds. You can launch missiles against air-planes and drop bombs on the missile launcher. Fire rockets at a shooting gallery target until your skill is unparalleled.
SELECT to cycle through game variations, 1-20.
START to begin game.

Left firebutton ("2" key) drops bombs.
You begin with 15 bombs. Current number of bombs remaining is displayed in black at the top of the screen.

Game variants are:
Game Type Features Players
1 Ship vs large submarine None 1
2 2
3 Controlled depth charge 1
4 2
5 Ship vs small submarine None 1
6 2
7 Controlled depth charge 1
8 2
9 Submarine vs airplane None
10 Controlled speed
11 Controlled missiles
12 Controlled speed
Controlled missiles
13 Shooting gallery None 1
14 2
15 Controlled missiles 1
16 2
17 Rebounding missiles 1
18 2
19 Controlled missiles
Rebounding missiles
1
20 2

Backgammon Game variants are:
Game Players
1 Human (rolled by console) vs. console (rolled by console)
2 Human (rolled by human) vs. console (rolled by console)
3 Human (rolled by human) vs. console (rolled by human)
4 Human (rolled by console) vs. human (rolled by console)

Backgammon is one of the world's oldest and most played games. Even the astronauts on board Skylab, the first space station, took backgammon along with them. This cartridge enables you to play the popular game either by yourself against the computer or against a partner.
"Checkers and backgammon have been transferred to the television set via the Interton VC 4000 Video Computer system, for enthusiasts who cannot always find human opponents to play against.
Both are easy boards for the computer to display and combine simple rules with plenty of scope for tactical play so the computer makes a worthwhile opponent, even if it will have a tendency to play safe.
Backgammon too keeps to the traditional rules but without the gambling element, it is not as skilful as the original. It will, however, help to sharpen up the players' skill at outmaneouvering an opponent on the board. And it will teach beginners the folly of leaving an exposed piece in a vulnerable position.
For those of you who have never played the game, it involves moving counters around the board in the opposite direction to your opponent and trying to get yours home first - but if a counter is left alone it can be captured by your opponent and returned to [the] start.
These cartridges are available from retailers in the UK, from specialist dealers and some large department stores. The retail price is £16.95." - Computer & Video Games, issue #6, p. 19.
Blackjack With this cartridge you can play blackjack according to the Las Vegas rules. Your opponent is the computer: it keeps the bank and hands out the cards. You can win or lose against the computer - if you have luck or not.
Either 1 or 2 players can join in this American casino game based on Las Vegas rules which include taking insurance on a bet and doubling your bet. Database Games-Computer keeps track of the money you win or lose in its computer memory bank.
The "bank" is the shield-shaped area in the centre of the screen.
Current cash of each player is shown in red at the top of the screen.
Current bet of each player is shown in yellow at the bottom of the screen.

'0' indicates waiting for a 1/2-player game decision.
'E' indicates waiting for bet adjustment or deal.
' ' indicates waiting for the other player.
'X' indicates waiting for hit/stand or hit/stand/double decision.
'+' indicates victory.
'-' indicates defeat.
'I' indicates an offer of insurance.

START to begin a 2-player game.
SELECT to begin a 1-player game.
'1' to "HIT" (ie. take another card).
'2' to stand ("STAY") (ie. not take another card).
'3' to "DOUBLE" the bet (and take only one further card; ie. doubles the bet, then hits once, then stands).
'4' to accept insurance ("INS") (ie. half gamble) when offered.
'6' to refuse insurance ("NO INS") (ie. full gamble) when offered.
'7' to deal the cards.
'8' to adjust tens digit of bet (before dealing the cards).
'9' to adjust ones digit of bet (before dealing the cards).

"DOUBLE" is only possible when the player's first two cards add up to 10 or 11 points.

Bowling Game variants are:
Game Name Players Pins
1 Toppling in Twos 2 (alternating) 9
2 Toppling with Figures 1, 3, 4, 1, 2, 3
3 Foxhunting 9
4 Foxhunting with Figures 1, 3, 4, 1, 2, 3
5 Headpin 9
6 Bowling 10
7 Tandem 2 (simultaneously) 9
8 Toppling with Figures 1, 3, 4, 1, 2, 3
9 Foxhunting 9
10 Foxhunting with Figures 1, 3, 4, 1, 2, 3
11 Headpin Simultaneous 9
12 Tandem Bowling 10
13 Toppling 1 9
14 Toppling with Figures 1, 3, 4, 1, 2, 3
15 Headpin 9
16 Bowling 10

This cartridge gives your home its very own skittle (ninepin) and bowling alley. The program has 16 different variations like Toppling, Foxhunting, Headpin and Bowling (tenpins), for you to play in pairs or on your own.
After each bowl, you must re-centre the paddle while the ball is moving.
Boxing This cartridge brings the atmosphere of a fist fight to the screen. Two boxers face each other in a ring. It is just as possible to win on points as it is by a knockout. This is a game for two persons.
An amazing opportunity for two people to enter a boxing ring for the fight of their lives and never feel a thing. Every realistic effect has been included to make this an exciting match, letting you throw hard or soft punches, defend yourself or even knock out your challenger.
Capture This cartridge contains 30 variations on an exciting intelligence and competitive game going by the names "Reversi" and "Othello". The point of the game is to use skill in playing one's own pieces in order to entrap and win those of the other player. The winner is the one who has placed most pieces on the board. The game is for two (with various degrees of complication) or for one player versus the computer.
"Lovers of the game of Othello will be pleased to find a version for Database. This new cartridge has just been added to the range available for this machine as is known as Box Clever.
But only the name has been changed to protect the mercenary and this version remains true to the popular board game.
The object of this tactical counter struggle is [to] turn most of the board into your own colour by capturing your opponent's counters between two of your own.
A computer is suited to the game as it will not miss any captures during the turning sequence and can play a very reasonable standard of Othello. The idea is to provide an electronic opponent when no human one exists, but it is possible to play against your friends on the television. The price is £14." - Computer & Video Games, issue #3, p. 78.
Game variants are:
Game Time limit Advantage Players
01 No 0 Human vs. human
02 Human vs. console
03 Console vs. human
11 1 Human vs. human
12 Human vs. console
13 Console vs. human
21 2 Human vs. human
22 Human vs. console
23 Console vs. human
31 3 Human vs. human
32 Human vs. console
33 Console vs. human
41 4 Human vs. human
42 Human vs. console
43 Console vs. human
51 Yes 0 Human vs. human
52 Human vs. console
53 Console vs. human
61 1 Human vs. human
62 Human vs. console
63 Console vs. human
71 2 Human vs. human
72 Human vs. console
73 Console vs. human
81 3 Human vs. human
82 Human vs. console
83 Console vs. human
91 4 Human vs. human
92 Human vs. console
93 Console vs. human
Casino SELECT to cycle through game variations, 1-3:
Game Type Players
1 Roulette 1/2
2 One-Armed Bandit 1
3 2

START to begin game.

Roulette: Starting wallet is $500. The two leftmost digits indicate the left player's bet. The two rightmost digits indicate the right player's bet. '0' key increases bet by $10. 'Enter' key increases bet by $1. Maximum bet is $99. '9' shows wallet whilst held down. '2' starts the ball spinning. While the ball is spinning, pressing 'Clear' puts a bet on the space marked by the flashing square. You can bet on more than one space. A successful bet on any of the 13 spaces arranged in a circle returns the wagered bet, plus 11 times the wagered bet. A successful bet on red or black returns the wagered bet, plus the wagered bet.

One-armed bandit: Betting uses the same keys as for roulette. Paddle down to spin cylinders. '1' key to restart middle cylinder when background is yellow. '3' key to stop all cylinders when background is red.


Break the bank at roulette or outwit the one-armed bandit. Using this cartridge, you can relax at home and concoct your very own system or just have fun.
Challenge! This cartridge trains the ability to think logically and to reason. The dots on the playing field must be placed in such a manner as to get four of one's own dots in a row. Two players can compete, or one can play against the computer, with varying degrees of difficulty.
An age-old board game which tests your intelligence against the computer over a range of skill levels. By cleverly placing counters on the screen you must get four-in-a-row before the Database Games-Computer does. There are 14 variations in this games-cartridge and [it] includes one version for two players.
SELECT to cycle through game variations, 1-14:
GameBoard sizePlayersFirst moveDifficulty
17x62Left humann/a
21ConsoleEasy
3Normal
4Hard
5HumanEasy
6Normal
7Hard
88x62Left humann/a
91ConsoleEasy
10Normal
11Hard
12HumanEasy
13Normal
14Hard

START to begin game.
'Cl' to move horizontally.
'En' to drop vertically.

Player 1 is red.
Player 2 (or the computer) is green.


The Dutch and German scans and Dutch, German and autotranslated English texts of the manual are available for download.
Chess This cartridge is your ideal chess partner. Play against the computer - it has six different standards of intelligence. Have the computer advise you while you are playing chess - it tells you and your partner which move is best to be made next. Each game (whether against the computer or with advice by the computer) will be recorded and stored inside the cartridge and be called off again move after move either forwards or backwards.
Chess 2 This cartridge is your ideal chess partner. Play against the computer - it incorporates nine different levels of difficulty. Let the computer help you - it can tell you and your opponent the best move to make. Every game (whether against the computer or with its help) is recorded on the cartridge and can be replayed, move by move, backwards or forwards.
Circus The Circus cartridge contains 16 programs for an entertaining circus performance: one clown stands on a springboard, a second stands on a teeterboard. The first clown jumps down onto the teeterboard, thus catapulting the second clown into the big top, causing coloured balloons to burst. For one or two players.
Fun from the big top in 16 gaily coloured games. Players have to control clowns leaping skilfully up and down on a see-saw trying to score from as many balloons as possible. Beware of missing the see-saw or you're in trouble. One or two players can join in the fun.
Game variants are:
Game Moving Objects Speed Players
1 Yes Balloons Slow 1
2 2
3 Fast
4 1
5 Strips Slow
6 2
7 Fast
8 1
9 No Balloons Slow
10 2
11 Fast
12 1
13 Strips Slow
14 2
15 Fast
16 1
Cockpit With this cartridge you are your own pilot. It is up to you to get your aircraft off the ground, fly safely and avoid crash landings. So, sit back in your easiest easy chair, fasten your seatbelt and reach for the joystick. There are five degrees of complexity to test your skill and provide the thrills.
"Ever wanted to fly a Jumbo jet? Now the controls of this huge aircraft can be at your fingertips.
Your job is to pilot the jet on a flight across the Atlantic and to execute a successful take-off and landing.
You have in front of you a display of the dials and pressure gauges necessary to fly the jet.
The joystick controls are used to manoeuvre the Jumbo. Take care not to fly too low, it might crash into the side of a mountain.
Cockpit runs on the Interton VC 4000 video computer centre which is available from selected UK dealers. The console itself retails at just under the £100 mark, but prices vary depending on the supplier.
The Cockpit cartridge will sell for about £22.95 - more expensive than most others in the range, but the distributors Hanimex claim it is more sophisticated than previous simulation games." - Computer & Video Games, issue #5, p. 75.
Codebreaker The computer selects a four digit number at random, which is unknown to the player. The secret code is broken by trial and error and by reasoning. 16 programs for one or two players.
16 versions of a code-breaking test for the intellectual members of the family. Sometimes there are time limits, sometimes you have more characters to sort out and these may be numbers or shapes. Put them in the right order in as few tries as possible.
SELECT to cycle through game variations, 1-24.
START to begin game.

Game variants are:
Game Type Duplicates Range Players
1 Figures Yes 1-6 1
2 2
3 1-7 1
4 2
5 1-8 1
6 2
7 No 1-6 1
8 2
9 1-7 1
10 2
11 1-8 1
12 2
13 Symbols Yes 1-6 1
14 2
15 1-7 1
16 2
17 1-8 1
18 2
19 No 1-6 1
20 2
21 1-7 1
22 2
23 1-8 1
24 2

Combat This cartridge contains 16 programs for tank battles and 10 programs for air battles.
26 games in all, there are 16 tank games for shooting at each other on dangerous terrain and 10 more aircraft and jetfighter battles in stormy skies. And if you shoot it out at night, you can only fire at your enemy by revealing your own position.
"Resembles Atari 2600 Combat (even with a "Tank Pong" variant), and like the first Combat prototype, it even disables the score display whilst sprites are on the screen." - Christian Windler.
SELECT to cycle through game variations, 1-26:
GameVehiclesTimeBackgroundRange
1TanksDayClearLong
2Absorbent barricades #2
3Absorbent barricades #3
4Absorbent barricades #4
5Minefields #5
6Minefields #6
7Rebounding barricades #2
8Rebounding barricades #4
9NightClear
10Absorbent barricades #2
11Absorbent barricades #3
12Absorbent barricades #4
13Rebounding barricades #2
14Rebounding barricades #4
15DayClearShort
16Night
17Single biplanes-Clouds #5Long
18Double biplanes
19Single biplanesClouds #6
20Double biplanes
21Single biplanesClouds #5Short
22Single jetsLong
23Double jets
24Single jetsClouds #6
25Double jets
26Single jetsShort

START to begin game.

Controls for tanks:
.........Go forwards............
...............|................
..............\|/...............
..Rotate Left--+--Rotate Right..
....(anti-.........(clockwise)..
..clockwise)....................
................................

'2': Fire

Controls for planes:
.......Go forwards faster.......
...............|................
..............\|/...............
..Rotate Left--+--Rotate Right..
....(anti-.........(clockwise)..
..clockwise)....................
................................

'2': Fire

Planes always move forwards, but move forwards faster whilst the paddle is pushed up.

Come Come/Come-Frutas "It starts with an "active" screen, but there is no collision detection between the moving objects. Choosing a program (the > button on real hardware, F2 on the emulator) does not change the screen. The screen changes after you've started the game. This is authentic. The difference of the Palson & THQ versions [of Come-Frutas] is that you can choose between 12 (Palson) and 8 (THQ) mazes. We've managed to open the Palson variant of the game, but the EPROM is soldered on the PCB." - Jens Brinkmann.
"Game only released in Spain, but TRQ version is different to Palson "Come Come" one ("Palson" maze is missed). Found 2 different cartridge versions of TRQ "Come Frutas" with different background colours (white and black). Dump files only differ in one byte, I guess background colour setup." - Juan Maestre.
These games requires PAL for correct operation, on Ami/WinArcadia 29.39 and DroidArcadia 1.9 at least. (On NTSC, paddle input is ignored.)
Crazy Crab The number of lives remaining is indicated by the number of green dots in the bottom purple box.
Draughts Draughts or checkers, an old, well-known and popular game, is for two players or for one player against the computer. Play is according to the English draughts rules. The cartridge contains 15 different program variations.
SELECT to cycle through game variations, 1-15.
START to begin game.

Controls are as follows, for each player:
Fi Fi
UL Fi UR
DL -- DR
-- -- --
Ne Ne Ne

Fi = finished
UL = move counter up and left
UR = move counter up and right
DL = move counter down and left
DR = move counter down and right
Ne = select next counter

Firstly, you select the counter you want to move.
Secondly, you choose a direction to move it.
Thirdly, you confirm your move with the firebutton.

Ordinary counters are rectangles (half-squares).
Crowned counters are squares.

Game variants are:
Game Rules Type Must take men
1 Normal Human vs. human Yes
2 No
3 Human vs. easy console Yes
4 No
5 Human vs. normal console Yes
6 No
7 Human vs. hard console Yes
8 No
9 Inverted Human vs. easy console? Yes
10 No
11 Human vs. normal console? Yes
12 No
13 Human vs. hard console? Yes
14 No
15 - Board editor -


"Checkers and backgammon have been transferred to the television set via the Interton VC 4000 Video Computer system, for enthusiasts who cannot always find human opponents to play against.
Both are easy boards for the computer to display and combine simple rules with plenty of scope for tactical play so the computer makes a worthwhile opponent, even if it will have a tendency to play safe.
Checkers, or draughts as it is commonly known, is displayed as a board and there is no deviation from the traditional rules. You can play either black or white - black goes first - and then try to out-think your computer opponent. Be wary of the computer if it appears to be offering up a sacrifice - it probably has something nasty planned for you.
As usual the opening strategy determines who ends up with the most kings and that is the player who will usually win the game.
These cartridges are available from retailers in the UK, from specialist dealers and some large department stores. The retail price is £16.95." - Computer & Video Games, issue #6, p. 19.
Golf Maximum concentration and a good deal of golfing skill are what this cartridge calls for. All the difficulties of an international 18-hole golf course are here for one or two players to tackle.
"Also out now is a golf cartridge, played on an 18-hole course and offering players a choice of club for each shot. Among the hazards to avoid are rough, bunkers and trees. To increase the difficulty of the game further you can change the wind speeds and directions.
Database cartridges are somewhat cheaper than the rest of the market brands and Golf and Space Battle are £13 each." - Computer & Video Games, issue #1, p. 70.
Grand Prix This cartridge contains 10 games for car racing - for one or two drivers - on the racing track, rally circuit and three slalom tracks with different handicaps.
10 exciting versions of a car race avoiding obstacles, rally driving and complicated track driving. Play against the machine or against another driver racing at death-defying speeds. Sound effects add to the realism of the race.
"This cartridge contains 3 different games in 16 variants. The first game is a vertical scrolling car race (no moving track) with a "cloud" of many car sprites in different colours scrolling forward or backward dependant on the player car's direction. As soon as the "car cloud" touches the screen bottom, it just disappears and flips back to the top. The second game is much like Night Driver on MAME, except that the player has a small, red car sprite on a blue background. In 2-player mode the second player moves a yellow car behind the car of the first player in a fixed distance. There are no opponent cars. The third game variant resembles to Sprint on MAME or Indy 500 on Atari 2600." - Christian Windler.
"[TRQ] background colour is white, where Interton version background is black on games 1-2." - Juan Maestre.
"Topping the sales list for the Acetronic MPU 1000 is surprisingly the car racing game Grand Prix.
It's unusual for this type of game to be so popular with games centre owners because space theme games have stolen the show since space invaders was introduced. The fact that Ace[tronic] supplies its invader pack with the console undoubtedly has something to do with it.
Grand Prix contains 10 different game versions, for one or two players. The Grand Prix game itself is first on the list and is simple in concept.
On the screen is a straight racetrack with a car placed at the bottom of the screen. Using the joystick controls you can drive the car to the left or right of the race course.
A few seconds after the game has started a fleet of racing cars zooms down from the top of the screen. You have to move your car to avoid the others. Be careful not to be over-eager with the joystick, it's very sensitive and if you move it too far to the left or right it will career into the barrier never mind the other cars.
Once you have worked out the technique you can try speeding up the action by moving the joystick forwards, which takes some fine control of the joystick.
The second game is Monte Carlo Rally. Again for one or two players the idea is to navigate your car around a racetrack which is lined with small white posts.
The track unrolls before your car revealing hazardous bends and tortuous twists. You are given a preset time limit to try and have as few crashes as possible.
The third game on the package is named Brands Hatch and is the most difficult to master. In fact, I found it almost impossible.
Your task is to complete a circuit of a rectangular racetrack which gets progressively more difficult. But beware, it's not a piece of cake. I never did get the hang of controlling the car. When the flag went up for the off I thought I was doing well - the car was going straight forward. Easy, I said to myself.
Then came disaster. The corner was upon me before I knew it. And crash, smack into the barrier. Turning the car left or right presented umpteen problems. Actually turning the wheel was easy - it just wouldn't stop turning.
So I ended up driving the wrong way crashing barriers on both sides of the course, and bumping my way round. The only conclusion I drew when I finally put the controls down was that its popularity is because it provides a challenge. There are practice versions for you to build up expertise before you attempt the really difficult course.
If you want to be thoroughly frustrated Grand Prix cartridges are obtainable from Wembley-based Ace[tronic] for £18.95." - Computer & Video Games, issue #5, p. 74.
SELECT to cycle through game variations, 1-10.
START to begin game. You must be pushing forward (up) while starting a new game. If you ever get left behind by the cars, you are alone forever. This is probably an emulator bug.

Game variants are:
Game Type Players
1 Grand prix 2
2 1
3 Rally 2
4 1
5 Slalom (1st track) 2
6 1
7 Slalom (2nd track) 2
8 1
9 Slalom (3rd track) 2
10 1

Head On SELECT to cycle through game variations, 1-9:
GamePlayersCarsGoal
11Black player 1 vs. 1 purple computerAvoid car
2Black player 1 vs. 2 purple computersAvoid cars
3Red player 1 vs. 1 purple computerHit car
4Red player 1 vs. 2 purple computersHit cars
52Red player 1 vs. 1 yellow computer, then green player 2 vs. 1 yellow computerAvoid car
6Red player 1 vs. 2 yellow computers, then green player 2 vs. 2 yellow computersAvoid cars
7Red player 1 vs. 1 blue computer, then green player 2 vs. 1 blue computerHit car
8Red player 1 vs. 2 blue computers, then green player 2 vs. 2 blue computersHit cars
9Black player 1 vs. blue player 2Alternating
START to begin game.

-- --
-- -- --
-- Up --
Lt -- Rt
-- Dn --

At intersections, you can use the buttons, as indicated above, to change lanes.
The speed of your car is increased while the paddle is held to the right.


"Driving a high-powered Formula One racing car can be as hazardous on your televion screen as it is in real life.
In Head On the screen is filled with the lanes of a racetrack which spread outwards from a central rectangle. The car under your control can quickly swap lanes to avoid a head on crash with the computer controlled opposition.
Your driver is luckier than his real-life counterpart. For in this dice with death he has three lives to play with, only the third collision is terminal.
Using the handsets you can regulate the speed of your car. By pushing the joystick to the right you increase the speed. To slow down move the joystick to the left.
The game comes complete with small cards which fit on top of the keypads. These are used for directional control of the racing car.
On the bottom of the screen is a clock which keeps track of the number of miles your car has covered.
There are nine different variations including games for one or two players, a role reversal game in which you have to attempt to collide with the computer controlled car, and a version when two cars are computer controlled.
This game runs on the Acetronic MPU 2000 and is available for £14.95 from all the usual Ace[tronic] dealers." - Computer & Video Games, issue #10, p. 18.
The English scan of the manual is available for download.
Horse Racing Game variations are:
GameMovementObstaclesPlayers
1HorsesNone2
21
3Water jump2
41
5Double oxer2
61
7Changing obstacles2
81
9ObstaclesNone2
101
11Water jump2
121
13Double oxer2
141
15Changing obstacles2
161

This cartridge contains 16 programs for riding tournaments which are simulated on the screen of your TV set. Your challenge as a player is to select the correct pace and moment of jumpoff so that your horse can make the course with substantially no faults involved - the game is for one player alone or two persons playing against each other.
16 games that make you feel you are right at the race-track. Either one or two players can have a try at being a jockey for a while. Speed is important but you must jump the obstacles at just the right moment to clear without faults ahead of your competitor.
Hunting This cartridge contains 64 programs for shooting games which can be played by one or two players. The object is to hit as many play- symbols (hares, fishes, ducks and flying birds) as possible.
"This game is of "shooting gallery" style and looks quite similar to Atari 2600 Air/Sea Battle. The hunter sprite is black and quite blocky, and in most modes it does not even move. In other modes the hunter can either be moved horizontally or only move its gun to left, middle and right to shoot diagonally." - Christian Windler.
Shooting Gallery is covered separately.

SELECT to cycle through game variations, 1-64:
GameMovementAmmoTimeShotsFishTargetsPlayers
1NoneUnlimitedUnlimitedNormalNone81
22
3121
42
5Right161
62
7Reflective1
82
9LimitedNormal1
102
1120Unlimited1
122
13Limited1
142
15Reflective1
162
17Move bulletUnlimitedUnlimitedNormalNone81
182
19121
202
21Left + right161
222
23Reflective1
242
25LimitedNormal1
262
2720Unlimited1
282
29Limited1
302
31Reflective1
322
33Move manUnlimitedUnlimitedNormalNone81
342
35121
362
37Left + right161
382
39Reflective1
402
41LimitedNormal1
422
4320Unlimited1
442
45Limited1
462
47Reflective1
482
49Turn manUnlimitedUnlimitedNormalNone81
502
51121
522
53Left + right161
542
55Reflective1
562
57LimitedNormal1
582
5920Unlimited1
602
61Limited1
622
63Reflective1
642

"Fish" indicates the movement direction of the fish.
Reflective shots can only kill after they have bounced.

START to begin game.

Hyperspace Your spaceship is attacked by a superior adversary. Protective shield and counterattack consume valuable energy. Relief can only come from your parent ship, which is located somewhere out in the expanses of outer space.
Invaders This cartridge makes you commander of launching sites, your mission being to fight off an invasion from space. The cartridge contains 16 program variations for you to play on your own or in pairs.
"Space Invaders variant, which has less sprites on the screen than other versions (the rows are a sort of diagonal to compensate for this), but it plays quite OK. It has an easy "day" and a faster "night" mode." - Christian Windler.
"[TRQ] game graphics match with Radofin version, not Interton one, with hidden score." - Juan Maestre.
SELECT to cycle through game variations, 1-16:
GameBasesSkySpeedMissilesPlayers
1YesBlueSlowUnguided1
22
3Guided1
42
5BlackFastUnguided1
62
7Guided1
82
9NoRedSlowUnguided1
102
11Guided1
122
13PurpleFastUnguided1
142
15Guided1
162

START to begin game.

Bullets which are fired from near the sides of the playfield are only guidable towards the centre of the playfield. This is probably authentic.


"An improved version of space invaders has also been brought out. The original version, called Alien Invasion, was said by Database users to be too slow and too easy to master. The renamed game, Earth Invasion, is much faster. The waves of aliens increase their speed across the screen more quickly. Apart from the extra speed the game contains the same features. £14." - Computer & Video Games, issue #2, p. 25.
"If you were under attack from the Interton alien invaders you would not have a lot to worry about.
"In this Interton VC 4000 version of space invaders the creatures move so slowly that the game loses much of the addictive quality of the original.
The rows of invaders are spaced wide apart and their firing rate is fairly slow. Sometimes the shots come in short, sharp bursts from the same alien making them easy to dodge.
Instead of three shields you firing base can hide behind the Interton game has eight.
Graphically the invaders are quite creative. A spaceship worth bonus points appears randomly across the top of the screen as in the original game. But it doesn't move at the speed of light and is fairly easy to shoot.
Praise must go to the effort put into the packaging of the Interton games. Each one is beautifully presented in glossy professionally produced boxes. The cartridge costs £19.95." - Computer & Video Games, issue #9, p. 18.
The English scan and text of the manual of the Voltmace Alien Invaders are available for download.
Laser Attack SELECT to cycle through game variations, 1-5.
START to begin game.
"You are in command of a space armada flying on a warlike mission to a planet in the outer galaxy.
Your mission is to lead a squadron of jet fighters in an attack on the planet's surface. Enemy fire comes from laser cannons placed strategically on the planet. These fire radar guided missiles which home in on your spacecraft.
There are only two enemy cannons to contend with in the first round of Laser Attack. These are only worth one point each.
You have an air fleet of four super-spaceships and can change planes if one is shot down.
After the first two laser bases have been destroyed more appear on the screen. These are worth more points the further you progress through the game. When the eighth cannon has been wiped out each one thereafter earns you 10 points.
To avoid the missiles you must fly your ship swiftly and accurately to confuse the projectile's computer guided system. Your ships are controlled with the handsets by moving the joystick to the left or right, and up and down.
To activate your own weapons push the red button on the hanset but take care to aim and fire at the right moment.
Several variations are included in the game with varying degrees of difficulty. Game four only gives you one chance to blast a laser cannon. If you miss a missile will automatically lock onto your craft's position and destroy it.
Laser Attack runs on the Acetronic MPU 2000 and costs £14.95 from stockists." - Computer & Video Games, issue #10, p. 18.
The English scan of the manual is available for download.
Leapfrog When the game is completed you are advised to call 0462 894410.
Math 1 This cartridge contains twice 84 programs, for calculation of addition and subtraction. Questions are set by the computer and can be answered by one person or two persons in competition.
An exciting way for youngsters to learn arithmetic. Many different combinations of addition and subtraction are set for just one player. When two players try this, they can compete against each other to see who can answer first - maybe you can even take on the computer to see who has the fastest reactions.
"On screen messages YES and NO are in French (OUI and NON) in TRQ version." - Juan Maestre.
Game variants are:
Console key 'Cl' key '0' key Players Difficulty Digits & operations
SELECT 0 0 1 Easy 1+1
1 1-1
2 Hard 1+1
3 1-1
1 0 Easy 2+2
1 2-2
2 Hard 2+2
3 2-2
2 0 Easy 3+3
1 3-3
2 Hard 3+3
3 3-3
3 0 Easy 1+1+1
1 1+1-1
2 1-1+1
3 1-1-1
4 Hard 1+1+1
5 1+1-1
6 1-1+1
7 1-1-1
4 0 Easy 2+2+2
1 2+2-2
2 2-2+2
3 2-2-2
4 Hard 2+2+2
5 2+2-2
6 2-2+2
7 2-2-2
5 0 Easy 3+3+3
1 3+3-3
2 3-3+3
3 3-3-3
4 Hard 3+3+3
5 3+3-3
6 3-3+3
7 3-3-3
6 0 Easy 1+1+1+1
1 1+1+1-1
2 1+1-1+1
3 1+1-1-1
4 1-1+1+1
5 1-1+1-1
6 1-1-1+1
7 1-1-1-1
8 Hard 1+1+1+1
9 1+1+1-1
10 1+1-1+1
11 1+1-1-1
12 1-1+1+1
13 1-1+1-1
14 1-1-1+1
15 1-1-1-1
7 0 Easy 2+2+2+2
1 2+2+2-2
2 2+2-2+2
3 2+2-2-2
4 2-2+2+2
5 2-2+2-2
6 2-2-2+2
7 2-2-2-2
8 Hard 2+2+2+2
9 2+2+2-2
10 2+2-2+2
11 2+2-2-2
12 2-2+2+2
13 2-2+2-2
14 2-2-2+2
15 2-2-2-2
8 0 Easy 3+3+3+3
1 3+3+3-3
2 3+3-3+3
3 3+3-3-3
4 3-3+3+3
5 3-3+3-3
6 3-3-3+3
7 3-3-3-3
8 Hard 3+3+3+3
9 3+3+3-3
10 3+3-3+3
11 3+3-3-3
12 3-3+3+3
13 3-3+3-3
14 3-3-3+3
15 3-3-3-3
START 0 0 2 Easy 1+1
1 1-1
2 Hard 1+1
3 1-1
1 0 Easy 2+2
1 2-2
2 Hard 2+2
3 2-2
2 0 Easy 3+3
1 3-3
2 Hard 3+3
3 3-3
3 0 Easy 1+1+1
1 1+1-1
2 1-1+1
3 1-1-1
4 Hard 1+1+1
5 1+1-1
6 1-1+1
7 1-1-1
4 0 Easy 2+2+2
1 2+2-2
2 2-2+2
3 2-2-2
4 Hard 2+2+2
5 2+2-2
6 2-2+2
7 2-2-2
5 0 Easy 3+3+3
1 3+3-3
2 3-3+3
3 3-3-3
4 Hard 3+3+3
5 3+3-3
6 3-3+3
7 3-3-3
6 0 Easy 1+1+1+1
1 1+1+1-1
2 1+1-1+1
3 1+1-1-1
4 1-1+1+1
5 1-1+1-1
6 1-1-1+1
7 1-1-1-1
8 Hard 1+1+1+1
9 1+1+1-1
10 1+1-1+1
11 1+1-1-1
12 1-1+1+1
13 1-1+1-1
14 1-1-1+1
15 1-1-1-1
7 0 Easy 2+2+2+2
1 2+2+2-2
2 2+2-2+2
3 2+2-2-2
4 2-2+2+2
5 2-2+2-2
6 2-2-2+2
7 2-2-2-2
8 Hard 2+2+2+2
9 2+2+2-2
10 2+2-2+2
11 2+2-2-2
12 2-2+2+2
13 2-2+2-2
14 2-2-2+2
15 2-2-2-2
8 0 Easy 3+3+3+3
1 3+3+3-3
2 3+3-3+3
3 3+3-3-3
4 3-3+3+3
5 3-3+3-3
6 3-3-3+3
7 3-3-3-3
8 Hard 3+3+3+3
9 3+3+3-3
10 3+3-3+3
11 3+3-3-3
12 3-3+3+3
13 3-3+3-3
14 3-3-3+3
15 3-3-3-3

Numbers given in 'Cl' key and '0' key columns are how many times to press that key.
Eg. for 1-player hard 2+2-2+2 game, press SELECT once, then 'Cl' key 7 times, then '0' key 10 times, then 'En' key to begin game.
With red background (easy), digits are always visible.
With black background (hard), digits are only visible intermittently.

'En' begins game.
Controls are as follows, for each player:
7 8 9
4 5 6
1 2 3
Cl 0 En

En = Enter (ie. finished)
Cl = Clear (ie. redo)

Numbers must be entered right-to-left (ie. reversed).

Math 2 This cartridge contains twice 52 [actually twice 51] programs, for calculation of addition and subtraction [and multiplication and division]. Questions are set by the computer and can be answered by one person or two persons in competition.
Like Mathematics I, 1 or 2 players can tackle addition and subtraction of various standards. But this cartridge will go further and take on multiplication and division too. The Database Games-Computer makes learning interesting and entertaining so children will want to do their homework this way.
Game variants are:
Console key 'Cl' key '0' key Players Digits & operations
SELECT 0 0 1 1*1
1 2÷1
1 0 2*2
1 3÷2
2 0 3*3
1 3÷3
3 0 1+1*1
1 1-1*1
2 1*1+1
3 1*1-1
4 2÷1+1
5 2÷1-1
6 2÷1*1
4 0 2+2*2
1 2-2*2
2 2*2+2
3 2*2-2
4 3÷2+2
5 3÷2-2
6 3÷2*2
5 0 3+3*3
1 3-3*3
2 3*3+3
3 3*3-3
4 3÷3+3
5 3÷3-3
6 3÷3*3
6 0 1*1+1+1
1 1*1+1-1
2 1*1-1-1
3 2÷1+1+1
4 2÷1+1-1
5 2÷1+1*1
6 2÷1-1+1
7 2÷1-1*1
7 0 2*2+2+2
1 2*2+2-2
2 2*2-2-2
3 3÷2+2+2
4 3÷2+2-2
5 3÷2+2*2
6 3÷2-2+2
7 3÷2-2*2
8 0 3*3+3+3
1 3*3+3-3
2 3*3-3-3
3 3÷3+3+3
4 3÷3+3-3
5 3÷3+3*3
6 3÷3-3+3
7 3÷3-3*3
START 0 0 2 1*1
1 2÷1
1 0 2*2
1 3÷2
2 0 3*3
1 3÷3
3 0 1+1*1
1 1-1*1
2 1*1+1
3 1*1-1
4 2÷1+1
5 2÷1-1
6 2÷1*1
4 0 2+2*2
1 2-2*2
2 2*2+2
3 2*2-2
4 3÷2+2
5 3÷2-2
6 3÷2*2
5 0 3+3*3
1 3-3*3
2 3*3+3
3 3*3-3
4 3÷3+3
5 3÷3-3
6 3÷3*3
6 0 1*1+1+1
1 1*1+1-1
2 1*1-1-1
3 2÷1+1+1
4 2÷1+1-1
5 2÷1+1*1
6 2÷1-1+1
7 2÷1-1*1
7 0 2*2+2+2
1 2*2+2-2
2 2*2-2-2
3 3÷2+2+2
4 3÷2+2-2
5 3÷2+2*2
6 3÷2-2+2
7 3÷2-2*2
8 0 3*3+3+3
1 3*3+3-3
2 3*3-3-3
3 3÷3+3+3
4 3÷3+3-3
5 3÷3+3*3
6 3÷3-3+3
7 3÷3-3*3

Numbers given in 'Cl' key and '0' key columns are how many times to press that key.
Eg. for 1-player 3÷2-2+2 game, press SELECT once, then 'Cl' key 7 times, then '0' key 6 times, then 'En' key to begin game.

'En' begins game.
Controls are as follows, for each player:
7 8 9
4 5 6
1 2 3
Cl 0 En

En = Enter (ie. finished)
Cl = Clear (ie. redo)

Numbers must be entered right-to-left (ie. reversed).


"On screen messages YES and NO are in French (OUI and NON) in TRQ version." - Juan Maestre.
Metropolis/Hangman Save the man from the gallows. Guess the name of the city. You have six attempts for each city.
"Save a soul from transcending into the stratosphere simply by using your brain to unravel one word.
The game hangman which has long been a great favourite with schoolchildren has now been transferred to your video screen.
This game for the Interton VC 4000 follows that old guessing game popularised years ago. The computer selects a word which the player, or players, must try and guess.
Quick thinking is also important in this game, because you must guess the right word before the man on the screen is hung. Each time you place a letter of the word incorrectly a section of a hanging platform and its scaffolding is added. Before you know it the entire frame of the scaffold has been erected in front of your eyes. The next stage is the completion of the victim's body itself.
Whenever you make a mistake in the formation of the word one limb of the convict is added.
The game ends either when you have guessed the word correctly, in which case you emerge as the winner. Or, if you can't unravel the hidden word the poor unsuspecting victim meets a very untimely and unpleasant death.
Hangman is written in a 4K ROM cartridge and is produced by Hanimex for Interton. It is available through the firm's UK dealers ranging from Asda Supermarkets to high street specialist shops. Hangman's retail price is listed at £22.95." - Computer & Video Games, issue #6, p. 18.
Monster Munchers The muncher and monster are drawn one pixel to the right, compared with the grid. This is authentic. Some of the muncher animation frames are authentic rubbish-looking imagery. Oranges are red rather than orange. This is authentic. Movement is problematic due to these authentic bugs: You can only move vertically if you are exactly aligned horizontally, eg. $21. You can only move horizontally if you are exactly aligned vertically, eg. $B9. If there is a wall on your left, moving a few pixels right and then trying to move a few pixels left, back to where you started won't work, because of the wall. Really, it shouldn't even be checking for a wall unless you are hard up against one (it could check your exact X-position) but it does anyway. And the same applies for where there is a wall to the right/above/below and you want to move left/down/up. If you're eg. moving left towards a wall, it will stop you at eg. X-coord $30, whereas $31 is what is required if you wanted to next move vertically. And the same applies for moving right, but doesn't apply for moving up/down.
Motocross Thrills and spills on the drag strip. Howling engines and smoking tyres. Here you have to do what you mustn't do in road traffic: put your foot down. It is not skill that counts, it is the player with nerves of steel who wins. For the race is won in the first few yards. Watch the rev counter. Overspeed or stall, and you haven't a chance. So, best put in a few training laps first by yourself before you face up to the competition.
Munch & Crunch "Having munched their way through numerous arcades and microcomputers, those ever greedy Pacman creatures have now munched their way into the Database TV games centre.
This new version of the popular arcade game introduces Munch and Crunch. Crunch is your little man, and Munch is the equivalent of the ghosts in the arcade game. Munch moves through the maze with an ungainly wobbling motion emitting a curious "boing, boing, boing" noise as he chases Crunch.
If he catches him the game offers the picture of Crunch being hastily consumed by Munch to the sound of loud chomping and slurping.
The game for two players which comes on the same cartridge - there are eight versions in all - is a considerable improvement on the usual Pacman.
In this version you take the part of ghosts and Pacman alternately. If you are controlling the Munchies you can move them using your joystick to any area of the maze, drop them there, and they will then move around randomly in pursuit of Crunch until they find him, or until you move them to another part of the maze.
Another interesting variation is that you are given an energy reading which varies according to the amount of food you can consume and which you will also need to get through the exit at the end of the maze.
Munch and Crunch costs £14.95 and is available from Hertfordshire-based Voltmace." - Computer & Video games, issue #11, p. 22.
The number of lives remaining is indicated by the number of green dots in the bottom left corner of the screen (for the left (green) player) and the number of red dots in the bottom right corner of the screen (for the right (red) player).
Musical Games This cartridge contains eight entertaining teaching programs and game variations on the subject of music. In the first part of each program, notes can be learnt and your own compositions fed into the computer. In the second part, the idea is to memorize tunes and reproduce them correctly. (Two can play or it's you versus the computer.)
SELECT to cycle through game variations, 1-8.
START to begin game.

Game variants are:
Game Type Notes Players
1 Plays "When the Saints Go Marching In" -
2 Free play
3 Simon (human copying console) 4 1
4 Simon (humans copying console) 2
5 Simon (human copying console) 6 1
6 Simon (humans copying console) 2
7 Simon (humans copying humans) 4 2
8 6

Free play keys are:
KeyNote
Left Enterlow C
Left 0low C#
Left Clearlow D
Left 7low Eb (D#)
Left 8low E
Left 9low F
Left 4low F#
Left 5low G
Left 6low G#
Left 1low A
Left 2low Bb (A#)
Left 3low B
Right Entermiddle C
Right 0middle C#
Right Clearmiddle D
Right 7middle Eb (D#)
Right 8middle E
Right 9middle F
Right 4middle F#
Right 5middle G
Right 6middle G#
Right 1middle A
Right 2rest?
Right 3rest?

Note that the pitches used by this program are transposed; eg. what the program considers to be middle C is actually middle F# in truth.


"Musical Memory will give carol lovers an extra bit of seasonal flavour this Christmas.
There are 36 different notes for the musically gifted to play with, to either invent your own tunes or recreate old favourites - already written into the game's memory is that well known ditty, When the Saints Go Marching In.
If the key of the melody doesn't sound quite right, it, and the speed, can be altered. The composer can see the music as he writes it on the five bar staves, making alterations and editing the tune as he goes along.
Adding an extra dimension to the game are a couple of variations including a version of the popular musical memory game, Simon, with both four and six colour options.
This new addition to the Database TV game centre's software range costs £14 and is obtainable directly from the manufacturers, Voltmace, or from the firm's distributors." - Computer & Video Games, issue #2, p. 25.
Olympics This cartridge contains 60 programs for paddle games for one or two players. All games can be played with different handicaps. So each player, amateur or professional, can choose according to their abilities.
A total of 60 games in this one Games-Cartridge with a variety of hockey games, ping-pong, basketball and volleyball games with varying levels of difficulty for amateurs or professionals. Plus a range of arcade games like Breakthrough and Knockout for one or two players.
SELECT to cycle through game variations, 1-60.
START to begin game.

Game variants are:
Game Players Type Difficulty
1 2 Tennis singles Amateur
2 Progress
3 Professional
4 Trick 1
5 Trick 2
6 Tennis doubles Amateur
7 Progress
8 Professional
9 Trick 1
10 Trick 2
11 Football Amateur
12 Progress
13 Professional
14 Trick 1
15 Trick 2
16 Ice hockey Amateur
17 Progress
18 Professional
19 Trick 1
20 Trick 2
21 Table tennis Amateur
22 Progress
23 Professional
24 Trick 1
25 Trick 2
26 Volleyball Amateur
27 Progress
28 Professional
29 Trick 1
30 Trick 2
31 Basketball 1 Amateur
32 Progress
33 Professional
34 Trick 1
35 Trick 2
36 Basketball 2 Amateur
37 Progress
38 Professional
39 Trick 1
40 Trick 2
41 1 Pinball Amateur
42 Progress
43 Professional
44 Trick 1
45 Trick 2
46 Wipe-out Amateur
47 Progress
48 Professional
49 Trick 1
50 Trick 2
51 2 Pinball Amateur
52 Progress
53 Professional
54 Trick 1
55 Trick 2
56 Wipe-out Amateur
57 Progress
58 Professional
59 Trick 1
60 Trick 2

Pinball This cartridge contains eight exciting variations of the pinball game for either one or two to play. As in the case of the biggest versions in the amusement centres, the idea is to use the flippers to keep the ball in play for as long as possible and score a maximum in the way of points.
SELECT to cycle through game variations, 1-8.
START to begin game.

Left '1' button controls left flipper.
Left '2' button to launch ball.
Left '3' button controls right flipper.

The '4' and '6' buttons cannot be used until you have opened the gates, or you will get an instant tilt. After opening the gates, careful movement of the obstacles is possible but it is still easy to accidentally trigger a tilt.

Game variants are:
Game Flippers Speed Players
1 Single Slow 1
2 2
3 Fast 1
4 2
5 Double Slow 1
6 2
7 Fast 1
8 2


"Pinball players can sharpen up their flipper skills at home before going out and impressing their local arcade users.
Database has just added this game to its list of cartridges available this Christmas. Pinball's rules are - faithful to most arcade games - the player striving to keep the ball in play for as long as possible to build up the highest score.
With eight different skill versions of Pinball on the cartridge it gives players of all capabilities a chance to have a go. In all variations you have five "balls" to play with but games can either be played with single or double flippers.
Four of the games are more difficult because they are faster and the difficulty increases when you pass the 200 points mark. Then the flippers get further and further apart leaving a larger gap for the ball to escape through.
No tilting and no cheating in this game! If you keep your finger constantly on the "fire" button so that the flippers are flying all the time, you will only decrease your score - quickly.
You can get hold of a Pinball cartridge directly from Hertfordshire-based Voltmace for £14." - Computer & Video Games, issue #2, p. 25.
Planet Defender You are commander of an intergalactic warship, and your job is to protect eight energy stations on a planet from the attacks of 90 extraplanetary aggressors, the Zylons. It is a job that requires strong nerves, a steady hand and quick reactions.
SELECT to cycle through game variations, 1-16.
START to begin game.

Game variants are:
Game Missile colour Missile firing rate Cruise missile Target control
1 Yellow 1 Dumb Slow
2 Fast
3 Smart Slow
4 Fast
5 Red 2 Dumb Slow
6 Fast
7 Smart Slow
8 Fast
9 Green 3 Dumb Slow
10 Fast
11 Smart Slow
12 Fast
13 White 4 Dumb Slow
14 Fast
15 Smart Slow
16 Fast

Your cursor flashes; this is presumably authentic.


"You have 4 cities to defend from the enemy missiles, and 1 base in the middle. When all 4 cities are hit, you lose the game. When your base is hit, you only lose some ammo.
A city can be restored for every 1000 points you get.
After 7 rounds of enemy attacks, the next wave begins. The enemies get faster with each wave - significantly faster when their colour changes. Cruise missiles start dropping on wave 8. After wave 13, it will start looping that wave forever.
"Dumb missiles" vs. "Smart missiles":
Dumb cruise missiles will drop directly down on your cities.
Smart cruise missiles will fly in from the side before dropping down.
Games 1 to 4 start with wave 1 (yellow enemy missiles).
Games 5 to 8 start with wave 5 (red missiles).
Games 9 to 12 start with wave 9 (green missiles).
Games 13 to 16 start with wave 11 (white missiles).
The general colour palette also changes with each of these sets of games." - Tomojin.
The English scan of the manual is available for download.
Shooting Gallery Here are 32 shooting games for firing at small game of every kind running, flying and swimming across your screen. One or two players can try this exciting game which requires accuracy, concentration and fast reactions. The winner is the one to shoot the most animals in the fastest times.
"Shooting Gallery takes you back to the fairground - except that there is no goldfish to be won when you achieve a high score. It incorporates 32 versions of the aim-and-fire game to test your eye and timing.
These two games [Shooting Gallery and Super Knockout] are not so imaginative as some of those already in the Acetronic catalogue but will help fill in the range. The Acetronic cartridges retail at £14.95 each." - Computer & Video Games, issue #1, p. 71.
Hunting is covered separately.

SELECT to cycle through game variations, 1-32:
GameMovementShotsAmmoFishTargetsPlayers
1NoneNormalUnlimitedNone81
22
3Right161
42
5201
62
7Reflective1
82
9Move bulletNormalUnlimitedNone81
102
11Left + right161
122
13201
142
15Reflective1
162
17Move manNormalUnlimitedNone81
182
19Left + right161
202
21201
222
23Reflective1
242
25Turn manNormalUnlimitedNone81
262
27Left + right161
282
29201
302
31Reflective1
322

Time is always limited.
"Fish" indicates the movement direction of the fish.
Reflective shots can only kill after they have bounced.

START to begin game.

Targets are:
RowTargetsPointsColourAnimalBackgroundDirection
1stsome10redbirdcyanright
manyblue
2ndsome8yellowleft
manygreen
3rdsome7purpleright
many
4thsome6yellowleft
manyred
5thsome4blackswanright
many
6th3redfishbluespecial
green
7thsome2cyanduckright
purple
8th1redrabbityellowleft
manypurple

"Some" targets are used in all games. "Many" targets are used only in games where there are "many" targets.

Shoot Out

Game variants are:
Game Players Ammo Run after firing? Obstacle
1 2 Unlimited No Indestructable Cactus
2 Coach
3 Destructable Cactus
4 Coach
5 Yes Indestructable Cactus
6 Coach
7 Destructable Cactus
8 Coach
9 6 No Indestructable Cactus
10 Coach
11 Destructable Cactus
12 Coach
13 Yes Indestructable Cactus
14 Coach
15 Destructable Cactus
16 Coach
17 1 99 No Indestructable Cactus
18 Coach
19 Destructable Cactus
20 Coach
21 Yes Indestructable Cactus
22 Coach
23 Destructable Cactus
24 Coach


The English scan of the manual is available for download.
"Perfect your marksmanship in a shoot out to the death in the desert sands of the wild west.
That's the theme of one of the new games for the Acetronic MPU 1000 home video games centre. Either play against the computer or take on a friend or foe in this captivating game called Shoot Out.
The tension and excitement of those lawless days of gunfights are all there for £14.95. You take the part of one the cowboys on the screen, who is in a gunfight and must save his skin by being quick off the draw." - Computer & Video Games, issue #2, p. 24.
Soccer This cartridge contains a computer program for soccer on the screen - played according to the rulebook with two teams of eleven players each. There are two halves of 4 minutes each (with change of end), and the idea is to score as many goals as possible.
"[TRQ] game icons and play match with Radofin version and not Interton one. For example, Interton version stops time when ball in over, and TRQ/Radofin no. And time runs faster in TRQ/Radofin." - Juan Maestre.
Left firebutton ('2') to begin game.

There are 11 players per side. Each player is assigned their own button, as follows:
Fi Fi
AA Fi BB
CC DD EE
FF GG HH
II JJ KK

Ki = Kick
AA-KK = players from the top to the bottom of the screen (ie. KK is the lowermost player).

To move a player, hold their button and move the paddle left or right.
To kick the ball, aim with the paddle and press fire (the player's button need not be pressed).

Solitaire Intelligence and constructive thinking are what you need for this game, which you can also play against the clock.
There is an optimal solution for this puzzle at https://www.chessandpoker.com/peg-solitaire-solution.html.
Space Battle "Space themes are still eye-catchers in the video games world - even though Space Invaders enjoyed its heyday in 1979. Each TV games centre manufacturer makes sure he has a few alien titles in his range.
Space Battle is one of the latest of these offerings, running on the Database video unit. It has a "Star Wars" theme to it with the player looking through the cockpit of his spaceship as a fleet of fast-flying alien spaceships approaches.
As the attackers home in on you, the skill is to dodge their fire while replying with your own lasers when an alien ship is within your sights.
Points are scored for each one destroyed, with three for a Starship; an Alien nets you five and seven for a Spacefighter. Only three lives are granted.
Database cartridges are somewhat cheaper than the rest of the market brands and Golf and Space Battle are £13 each." - Computer & Video Games, issue #1, p. 70.
Space War With this cartridge you become the captain of a space cruiser that combats enemy spaceships and docks at a space station. The program can be played alone or with one opponent.
"A 3D space shooter where 2 space ships zoom (only 3 size stages...) slowly towards the player. The game has a 99 seconds time limit and the player has to shoot them with a gunsight. When one ship is shot, the other one also disappears. (Obviously the programmer was too stupid to program sprite collisions detection for both ships separatedly, although the 2 ships have different colours.) After waiting too long, the ships crash into the frontpane (boom sound + red flicker), but it neither affects the timer, nor the score in any negative way. In the second game on this cart, one player controls a space ship on an empty background, and the second player a space station (white potato-like thing, 2D graphics). Player 1 must "dock" on it by crashing his ship against the space station and simultanously pressing the "brake rocket" button, which disables his joystick control as long as it is kept pressed (though only a bit of inertia works). If the button isn't pressed while touching, it goes boom. Player 2 player must try to hinder him from docking by moving the space station around with his joystick." - Christian Windler.
SELECT to cycle through game variations, 1-8.
START to begin game.

Game variants are:
Game Type Players Speed
1 Enemy attack 1 Slow
2 Fast
3 Space docking manoeuvre 2 Slow
4 Fast
5 Duel in outer space Slow
6 Fast
7 Double attack Slow
8 Fast

Spider's Web

Game variants are:
Game Spider can leave Maze Speed Insects
1 Yes Easy Slow 1
2 Fast
3 Slow 3
4 Fast
5 No Normal Slow 1
6 Fast
7 Slow 3
8 Fast
9 Yes Hard Slow 1
10 Fast
11 Slow 3
12 Fast


A dark maze. With danger lurking round every corner. A creepy spider-like monster hunting anything that moves. But one that is itself the prey of weird horrors just waiting to gobble it up. This cartridge contains 12 program variations offering you lots of spinechilling thrills and excitement.
"Pac-Man variant, which has always only 1 single dot (an insect sprite) at each time in the maze. After the player collects it,the next one appears at a different location and so on. (But at least the 4 bonus pills exist.)" - Christian Windler.
"TRQ version ("Crazy Spider - La arana loca") matches with Monster Man & Spider's Web versions. Voltmace "Crazy Crab" is a graphics/sound hack of Monster Man and doesn't match with TRQ version." - Juan Maestre.
Super Invaders

Game variants are:
Game Scoring Speed Launching Detonation Players
1 Highest Slow Automatic Automatic 1
2 2
3 Manual 1
4 2
5 Automatic Manual 1
6 2
7 Fast Automatic 1
8 2
9 Manual 1
10 2
11 Automatic Manual 1
12 2
13 Lowest Automatic 1
14 Manual 2
15 Automatic Manual 1


Try to prevent landing by invaders from space with the aid of modern missiles. This cartridge contains 15 different programs which you can play on your own or in pairs.
"Wiping out alien invaders as they sweep down from the outer galaxies is a tougher job than ever in this souped-up version now on the streets.
Super Invader - running on the Interton VC 4000 - provides you with a more difficult challenge than the traditional VC 4000 invader game.
The basic concept remains the same. Your role as an intergalactic hero is to save your planet from the onslaught of a race of space warriors whose singular aim is to obliterate all life.
The aliens swarm down upon your firing base. They start off high in the sky but as the game progresses the invaders descend earthwards, firing missiles at your base.
On the right-hand side of the screen is a cloud which slowly but surely fills the action area - growing in regular blocks. That spells extra danger.
When the cloud form covers the aliens your missiles become useless. So the quicker you blast the invading creatures out of the sky the more chance you have of surviving.
To make the game more treacherous your firing base is stationary so you have to keep alert for alien missiles coming from all angles, shooting them before they get to you.
Super Invader is one of the latest batch of games cartridges brought out by Hanimex for the Interton TV games centre and costs about £17 from stockists." - Computer & Video Games, issue #5, p. 74.
Super Knockout SELECT to cycle through game variations, 1-128:
GameBallsWipe-outObstaclesInvisible wallCatch-itPick-a-brickPlayers
15NoNoNoNoNo1
22
3Yes1
42
5YesNo1
62
7Yes1
82
9YesNoNo1
102
11Yes1
122
13YesNo1
142
15Yes1
162
17YesNoNoNo1
182
19Yes1
202
21YesNo1
222
23Yes1
242
25YesNoNo1
262
27Yes1
282
29YesNo1
302
31Yes1
322
33YesNoNoNoNo1
342
35Yes1
362
37YesNo1
382
39Yes1
402
41YesNoNo1
422
43Yes1
442
45YesNo1
462
47Yes1
482
49YesNoNoNo1
502
51Yes1
522
53YesNo1
542
55Yes1
562
57YesNoNo1
582
59Yes1
602
61YesNo1
622
63Yes1
642
6510NoNoNoNoNo1
662
67Yes1
682
69YesNo1
702
71Yes1
722
73YesNoNo1
742
75Yes1
762
77YesNo1
782
79Yes1
802
81YesNoNoNo1
822
83Yes1
842
85YesNo1
862
87Yes1
882
89YesNoNo1
902
91Yes1
922
93YesNo1
942
95Yes1
962
97YesNoNoNoNo1
982
99Yes1
1002
101YesNo1
1022
103Yes1
1042
105YesNoNo1
1062
107Yes1
1082
109YesNo1
1102
111Yes1
1122
113YesNoNoNo1
1142
115Yes1
1162
117YesNo1
1182
119Yes1
1202
121YesNoNo1
1222
123Yes1
1242
125YesNo1
1262
127Yes1
1282

START to begin game.
"You can steal a march on the pinball wizards by practicing at home on Super Knockout.
This version of the old amusement arcade favourite game runs on the Acetronic MPU 1000 entertainment centre. This TV test of quick reactions and coordination is complete with flippers, bouncing balls and flashing lights - and you cannot tilt!
These two games [Super Knockout and Shooting Gallery] are not so imaginative as some of those already in the Acetronic catalogue but will help fill in the range. The Acetronic cartridges retail at £14.95 each." - Computer & Video Games, issue #1, p. 71.
Super Maze Game variants are:
Game Type Speed Players
1 Normal maze Slow 1
2 2
3 Fast 1
4 2
5 Hidden maze Slow 1
6 2
7 Fast 1
8 2
9 Invisible maze Slow 1
10 2
11 Fast 1
12 2
13 Changing maze Slow 1
14 2
15 Fast 1
16 2
17 Moving maze Slow 1
18 2
19 Fast 1
20 2
21 Cat & mouse Slow 1
22 2
23 Fast 1
24 2

This cartridge contains 24 programs for intelligence games, for one or two players as desired.
24 terrific games requiring concentration and ingenuity. The Games-Computer will draw a maze for you to find your way through. Alternatively, you are given an invisible maze which only becomes visible as you pick the correct path. Time limits will be imposed and the Games-Computer will signal audibly when your time is up.
Treasure Hunt This cartridge contains 16 game variations for one or two players. Each program calls for concentration and retentive powers, but is entertaining as well. In the first group of programs, a paper chase is held across the screen: players have to locate a concealed flag and are given frequent hints in the course of their search. In the second group, various symbols are concealed on the screen in pairs, and these too have to be located in the memory card game.
SELECT to cycle through game variations, 1-16.
START to begin game.

You control a cursor. Each turn you choose a square and press fire to reveal what symbol is underneath. You can only choose from the four squares orthagonally adjacent to your last square.

Game variants are:
Game Type Flag position Squares Players
1 Normal Fixed 30 1
2 2
3 56 1
4 2
5 Variable 30 1
6 2
7 56 1
8 2
9 Pictorial symbols Fixed 30 1
10 2
11 56 1
12 2
13 Arrows & numerals Variable 30 1
14 2
15 56 1
16 2


"Treasure Hunt is a mind-bending game to test your memory and logic and stretch both to the limit.
For the Database TV games centre, the first version of the memory game comprises a matrix of blank squares displayed on the screen. This game is called "Flag Catcher" and you have to interrogate your own squares to discover where a flag has been hoisted.
The second game on the cartridge has you matching up pairs of coloured squares which appear on the screen, by trial, error and memory. Treasure Hunt will keep you deep in thought and can be obtained from Database suppliers for £14, or direct from Hertfordshire-based manufacturers Voltmace." - Computer & Video Games, issue #3, p. 78.
Winter Sports Game variants are:
Game Type Wind force Wind direction Players
1 Ski jump None 1
2 2
3 Steady Varying 1
4 2
5 Varying 1
6 2
7 Slalom None 1

Ski jump or slalom. With this cartridge you can test your skill and your ability in these two events either on your own or in a contest with another player.

See also the "Help|Game information..." command of Ami/WinArcadia.

Controls

Interton has 14 buttons per controller, assigned thus:
Fi Fi
1 Fi 3
4 5 6
7 8 9
Cl 0 En

Fi: Fire/2
En: Enter
Cl: Clear

Rowtron has 12 buttons per controller, assigned thus:
7 Fi 9
4 5 6
1 2 3
# 0 *

Fi: Fire/8

The paddles on a real Interton VC 4000 are auto-centring.
The paddles on a real Voltmace Database are auto-centring.
The paddles on a real Acetronic MPU 1000 are not auto-centring.
The paddles on a real Radofin 1292 APVS are not auto-centring.

Buttons on main console unit:
SELECT: "SELECT"
START: "START"
RESET: "RESET"

Archived Cartridges

Filename Game Size CRC32 Platform
4InARow.bin Challenge! (Acetronic)/Four in a Row (Interton) 2K A0F5320A Acetronic #9 + Interton #15 + Voltmace #14
AirSeaAttack.bin Air/Sea Attack 2K CB28B9FE Fountain #5 + Palson #9
AirSeaBattle.bin Air/Sea Battle 2K F3D37699 Interton #7
Backgammon Backgammon 4K 08CD8135 Interton #36
Blackjack.bin Blackjack 2K EC2A91B3 Fountain #3 + Interton #2
Bowling.bin Bowling/Ninepins 2K A47FE1BF Interton #25
Boxing.bin Boxing (Voltmace)/Boxing Match (Interton)/Prizefight (Fountain) 4K 922C9F0D Fountain #14 + Interton #18 + Voltmace #13
Capture.bin Capture (Fountain)/Reversi (Interton) 2K 619C07C9 Fountain #24 + Interton #21
CarRaces.bin Car Races 2K 2C770DC3 Interton #1
Casino.bin Casino 2K 50FD6A18 Interton #31
Chess1.bin Chess 4K E9C53288 Interton #13
Chess2.bin Chess 2 6K 1B948AEB Interton #22
Circus.bin Circus 2K 0AB80F3E Fountain #13 + Interton #17 + Voltmace #12
Cockpit.bin Cockpit 4K 11DD7F0D Interton #28
Codebreaker.bin Brain Drain (Voltmace)/Codebreaker (Fountain)/Mastermind (Interton) 2K 52B8C6E7 Fountain #10 + Interton #16 + Voltmace #9
Combat-A.bin Tank/Plane Battle (Fountain)/Tank & Plane (Voltmace) 2K 5E8EE224 Fountain #4 + Voltmace #5
Combat-B.bin Tank Battle/Air Battle 2K 468E4779 Interton #4
ComeCome.bin Come Come 4K BD90FCA7 Palson #16
Come-Frutas-A.bin Come-Frutas 4K 640AE5E2 TRQ
Come-Frutas-B.bin Come-Frutas (alternate version) 4K F66C8E3A TRQ?
Cowboy.bin Cowboy 2K DE0D246C Rowtron
CrazyCrab.bin Crazy Crab 4K 8F3F2E9C Voltmace #29
Draughts.bin Draughts 4K 7B868473 Interton #26 + Voltmace #22
Golf.bin Golf 4K D399CE07 Fountain #19 + Interton #27
GrandPrix.bin Grand Prix (Fountain)/Road Race (Voltmace) 2K 5C7F11E0 Fountain #2/Voltmace #4
HeadOn.bin Head On 2K FF39521A Fountain #20
Hippodrome.bin Hippodrome 2K AAEA290F Interton #11
HobbyModule.bin Hobby Module 2K 8A33C6CC Radofin #16
HorseRacing.bin Horse Racing 2K 3DA31BC5 Fountain #12 + Voltmace #11
Hunting.bin Hunting 2K 31978AD4 Interton #12
Hyperspace.bin Hyperspace 2K B3ED1129 Interton #38
Invaders-A.bin Invaders 2K 6AE47072 Fountain #27
Invaders-B.bin Invaders 2K 9497204A Interton #32
Labyrinth.bin Labyrinth 2K 7B2B2B61 Interton #9
LaserAttack.bin Laser Attack 2K C44FABB1 Fountain #31
Leapfrog.bin Leapfrog 4K 105EB530 Voltmace
Math1.bin Basic Maths (Fountain)/Mathematics 1 (Interton) 2K E38E0C03 Fountain #7 + Interton #5
Math2.bin Math 2 (Fountain)/Mathematics 2 (Interton/Voltmace) 2K 66C5975E Fountain #8 + Interton #6 + Voltmace #7
MetropolisHangman.bin Metropolis/Hangman 4K A640A330 Interton #29
MonsterMan.bin Spider's Web (Fountain)/Monster-Man (Interton) 4K 27CCE96F Fountain #22 + Interton #37
MonsterMunchers.bin Monster Munchers 2K DF923137 Rowtron
Motocross.bin Motocross 4K 55011F0A Interton #14
Munch&Crunch.bin Munch & Crunch 4K 704A1593 Voltmace #24
MusicalGames.bin Melody/Simon (Interton)/Musical Games (Fountain)/Musical Memory (Voltmace) 2K D68DA80A Fountain #17 + Interton #20 + Voltmace #21
Olympics.bin Bat & Ball (Voltmace)/Olympics (Fountain)/Paddle Games (Interton/Palson)/Sportsworld (Rowtron) 2K 682B876A Fountain #1 + Interton #3 + Palson #1 + Rowtron #1 + Voltmace #3
Pinball-A.bin Electronic Pinball 2K C6B2CD9A Fountain #25
Pinball-B.bin Arcade (Voltmace)/Pinball (Interton) 2K ADD99C6E Interton #23 + Voltmace #20
PlanetDefender.bin Planet Defender 2K 2AEB516E Fountain #33
ShootingGallery.bin Shooting Gallery 2K 9C8E7DE6 Fountain #6 + Voltmace #8
ShootOut.bin Shoot Out 2K B589F093 Fountain #29
Soccer-A.bin Soccer 2K 87977F92 Fountain #15
Soccer-B.bin Soccer 2K 05AF8228 Interton #24
Solitaire.bin Solitaire 2K 08209D98 Interton #30
SpaceWar.bin Space War (Fountain)/Outer Space Combat (Interton)/Galactic Space Battles (Rowtron) 2K B1C31F9A Fountain #30 + Interton #19 + Rowtron
SuperInvaders.bin Super Invaders 2K A46C2F9E Interton #33
SuperKnockout.bin Super Knockout 2K 3467CF62 Fountain #26
SuperMaze.bin Super Maze (Fountain)/Maze (Palson/Voltmace) 2K 683E02E1 Fountain #11 + Palson #7 + Voltmace #10
Super-Space.bin Super-Space 4K 306E37BB Interton #40
TreasureHunt.bin Treasure Hunt (Fountain)/Memory 1/Flag Capture (Interton) 2K EA8F717F Fountain #18 + Interton #8
WinterSports.bin Winter Sports 4K BDD652B7 Interton #10

Unarchived Cartridges

Galaxis Interton #41? (unreleased?)

Acetronic #34 (Sea Wolf), Interton #35 (Rodeo), Interton #39 (Basketball), Voltmace #27 (DazRAM) and Voltmace #28 (Starship Protector) were never released. Interton #34 (Space Laser) was never released, but Laser Attack is possibly the same game.

If you have any further information, please email us.

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