Amigan Software
Elektor TV Games Computer Gaming Guide
This document was created on 22/4/07, and last updated on 9/11/24, by James Jacobs of Amigan Software. This is an exhaustive list of ESS (Elektor Software Service) software for this computer, and software from the Marschat tapes. Programs from the Jens Brinkmann and Frank Whitlock tapes, etc. are not listed. Please email us with any corrections or additions to this document.
This page is part of Emerson Arcadia 2001 Central. Emulators, games and other resources can be found there.
Games List
Utilities List
Sorted Lists
Game Help
Controls
Enhanced Binaries
ESS Programs
Hocosoft Programs
Games List
4 in a Row
(Vier in einer Reihe)
ESS-003-4, ESS-007-6, ESS-007-7 Philips, H. Tr ndle 1979-1980 System: Base Ported to Interton VC 4000: Yes Controllers: Not used | |
Aggressor
(Angreifer)
ESS-009-1 M. Norman, 1981 System: Base Ported to Interton VC 4000: No Controllers: Digital | |
Amazone
ESS-007-4 Paul V. Holmes, 1981 System: Base Ported to Interton VC 4000: No Controllers: Digital | |
Asteroids
(Asteroide)
ESS-011-5 M.V. Norman, 1984 System: Base and expanded Ported to Interton VC 4000: No Controllers: Not used | |
Attack from Space
(Angriff aus dem All)
ESS-010-7 M. Godfrey, 1982 System: Base Ported to Interton VC 4000: No Controllers: Analog | |
Awari
ESS-009-B Martin Greiner, 1981 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Basketball
ESS-010-A Martin Greiner, 1982 System: Expanded only Ported to Interton VC 4000: No Controllers: Digital | |
Blackjack
(17 und 4)
ESS-009-9 M. Norman, 1981 System: Base Ported to Interton VC 4000: Yes Controllers: ? | |
Bursting Balloons/Breakout
(Platzende Ballons)
ESS-010-B, ESS-011-8 H. Jansen, N. Hagemann, 1982-1984 System: Base Ported to Interton VC 4000: No Controllers: Analog | |
Card Trick
(Kartentrick)
ESS-009-A Paul-J rgen Dickers, 1981 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Car Race
- Peter Marschat, 198x System: Base Ported to Interton VC 4000: No Controllers: Analog | |
Catapult
(Katapult)
ESS-010-5 M. Norman, 1982 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Circledrive
(Rundfahrt)
ESS-009-3 M. Norman, 1981 System: Base Ported to Interton VC 4000: Yes Controllers: Digital | |
Code Breaker
(Kode-Knacker)
ESS-007-2 K. Reilly, P. Williams, 1980 System: Base Ported to Interton VC 4000: Yes Controllers: Not used | |
Cosmic Adventure
(Galaktische Eroberung)
ESS-011-F N. Hagemann, 1984 System: Expanded only Ported to Interton VC 4000: No Controllers: Digital | |
Destroyer
(Zerst rer)
ESS-009-7 G. Roberts, 1981 System: Base Ported to Interton VC 4000: No Controllers: Digital | |
Dragster
(Autorennen)
ESS-011-6 Hans-Heinz Bieling, 1984 System: Expanded only Ported to Interton VC 4000: Yes Controllers: Analog | |
Hangman
(Galgenspiel)
ESS-010-E, ESS-010-F Paul-J rgen Dickers, Paul V. Holmes, 1982 System: Expanded only Ported to Interton VC 4000: Yes Controllers: Not used | |
Hard Nut
(Harte Nuss)
ESS-010-4 Paul-J rgen Dickers, 1982 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Helicopter
(Hubschrauer)
ESS-010-3 C. M nnchen, 1982 System: Base Ported to Interton VC 4000: No Controllers: Digital | |
Horse Race/Jackpot
(Pferdewette/Einarmiger Bandit)
ESS-011-A C. Isoart, 1984 System: Base Ported to Interton VC 4000: No Controllers: Digital | |
Horse Races
(Springturnier)
ESS-011-C B.A. Sedonir, 1984 System: Expanded only Ported to Interton VC 4000: Yes Controllers: Digital? | |
Invaders
(Eindringlinge)
ESS-010-1 M. Norman, 1982 System: Base Ported to Interton VC 4000: No Controllers: Digital | |
Jackpot
ESS-007-8 Paul V. Holmes, 1980 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Labyrinth
ESS-009-6 Paul V. Holmes, 1981 System: Base and expanded Ported to Interton VC 4000: No Controllers: Digital | |
Mastermind
ESS-007-1 H. Tr ndle, 1980 System: Base Ported to Interton VC 4000: No Controllers: ? | |
Mazes
(Labyrinthe)
ESS-011-4 B.A. Sedoni, 1984 System: Base and expanded Ported to Interton VC 4000: Yes Controllers: Digital | |
Memory
ESS-009-5 Paul-J rgen Dickers, 1981 System: Base and expanded Ported to Interton VC 4000: No Controllers: Not used | |
Molebasher
(Maulwurfsschlaeger)
ESS-011-2 G.M. Robert, 1984 System: Base Ported to Interton VC 4000: No Controllers: Digital | |
Moonlanding for 1/2
(Mondflug)
- Peter Marschat, 198x System: Base (Moonlanding for 1), Base and expanded (Moonlanding for 2) Ported to Interton VC 4000: No Controllers: Digital | |
Newton/Apple Tree
(Apfelfangen/Apfelbaum)
ESS-011-B Peter Marschat, 1984 System: Base Ported to Interton VC 4000: No Controllers: Analog | |
Nim
ESS-009-E H. Tr ndle, 1981 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Offshore Fishing
(Hochsee-Angeln)
ESS-009-2 M. Norman, 1981 System: Base Ported to Interton VC 4000: No Controllers: Digital | |
Omega Landing
(Landemanoever)
ESS-011-7 W. Sembritzki, 1984 System: Base Ported to Interton VC 4000: No Controllers: Digital | |
Painting
(Malkasten)
ESS-011-D W. Sembritzki, 1984 System: Base Ported to Interton VC 4000: No Controllers: Digital | |
Penalty
(Elfmeter)
- Peter Marschat, 198x System: Base Ported to Interton VC 4000: No Controllers: ? | |
Pilot
ESS-010-6 Martin Greiner, 1982 System: Expanded only Ported to Interton VC 4000: No? Controllers: Analog | |
Pinball
(Flipper)
ESS-010-2 Martin Greiner, 1982 System: Expanded only Ported to Interton VC 4000: No? Controllers: Not used | |
Raster
ESS-009-D G. Roberts, 1981 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Reverse
ESS-010-8 Martin Greiner, 1982 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Reversi
ESS-007-3 H. Tr ndle, 1980 System: Base Ported to Interton VC 4000: Yes Controllers: Not used | |
Rocket Hunting
(Raketenjagd)
ESS-010-9 M. Norman, 1982 System: Base Ported to Interton VC 4000: No Controllers: Digital | |
Rocket Shooting/Space Shoot-Out
(Rakete Abschiessen/Weltraumschlacht)
ESS-006-3, ESS-007-5 Paul V. Holmes, 1979-1980 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Seawar
(Seekrieg)
ESS-009-4 Paul-J rgen Dickers, 1981 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Snap
(Identa)
ESS-011-3 V.W. Trumann, 1984 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Solitaire
(Solit r)
ESS-009-F G. Roberts, 1981 System: Base Ported to Interton VC 4000: Yes Controllers: Digital | |
Sound and Colour
(Senso)
- Peter Marschat, 1983 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Snakes and Ladders
(Schlangen und Leitern)
ESS-011-1 G.M. Robert, 1984 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Starship Enterprise
(Raumschiff Enterprise)
ESS-009-8 M. Norman, 1981 System: Base Ported to Interton VC 4000: No Controllers: Digital | |
Submarine/Racing
(U-Boot/Gegenverkehr)
ESS-011-E R. Lange, 1984 System: Base Ported to Interton VC 4000: No Controllers: Analog problems) | |
Surround
ESS-003-5, ESS-007-9 Philips, 1979-1981 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Tiny Tim
(Der kleine Tim)
ESS-011-9 W. Sembritzki, 1984 System: Expanded only Ported to Interton VC 4000: No Controllers: Digital | |
UFO Shooting
(UFO-Abschuss)
ESS-009-C P. Schmid, 1981 System: Base Ported to Interton VC 4000: No Controllers: Not used |
Utilities List
Assembler
- Peter Marschat, 198x System: Expanded only Ported to Interton VC 4000: No Controllers: Not used | |
Change Words for Hangman
(Wortaenderungsprogramm)
ESS-010-1x Paul V. Holmes, 1982 System: Expanded only Ported to Interton VC 4000: No Controllers: Not used | |
Clock
( Uhr)
ESS-003-2 ?, 1979 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Disassembler
ESS-007-D Manfred Saliger, Paul V. Holmes, 1981 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Disassembler
- Manfred Saliger, Paul V. Holmes, Peter Marschat, 198x System: Expanded only Ported to Interton VC 4000: No Controllers: Not used | |
Editor
ESS-010-D Paul V. Holmes, 1982 System: Expanded only Ported to Interton VC 4000: No Controllers: Not used | |
F r Elise
ESS-010-C K. Schuster, 1982 System: Expanded only Ported to Interton VC 4000: No Controllers: Not used | |
Locomotive
(Demonstrationsprogramm)
ESS-003-6 Andr Pauptit, 1979 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Lotto
ESS-007-F Manfred Saliger [sic], 1981 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Music Box/Piano
(Musikbox/Piano)
ESS-003-3, ESS-007-B Philips, 1979-1980 System: Base Ported to Interton VC 4000: Yes Controllers: Not used | |
Picture Pattern/Test Patterns
(Bildmuster/Testbilder)
ESS-006-1, ESS-007-E Paul V. Holmes, 1979-1980 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
PVI Programming
(PVI-Programmierung)
ESS-006-2, ESS-007-C Paul V. Holmes, 1979-1980 System: Base Ported to Interton VC 4000: No Controllers: No | |
Play with the PVI
(Spielen mit dem PVI)
ESS-003-1 ?, 1979 System: Base Ported to Interton VC 4000: No Controllers: Digital | |
Single Step
- Peter Marschat, 198x System: Expanded only Ported to Interton VC 4000: No Controllers: Not used | |
Shapes
(Figurenraten)
ESS-007-A P. Williams, 1981 System: Base Ported to Interton VC 4000: No Controllers: Not used | |
Ticker
- Peter Marschat, 198x System: Base Ported to Interton VC 4000: No Controllers: Not used |
System:
"Base": designed for basic version (also runs on expanded version).
"Base and expanded": works on basic version, but is enhanced on
expanded version.
"Expanded only": requires expanded version (doesn't run at all on
basic version).
Compatibility ratings are for the current version of Ami/WinArcadia, with "use compatibility hacks?" turned on. Parenthetical percentages are for compatibility-patched versions. Note that the compatibility ratings are only rough, as we do not know what the correct behaviour of these games should be. Your assistance in this regard would be appreciated. Screenshots were taken with WinArcadia and are therefore not necessarily correct for incompatible programs.
Programs by System
Only ESS programs are included in this list.
Base (46): 4 in a Row, Aggressor, Amazon, Attack from Space, Awari, Blackjack, Bursting Balloons/Breakout, Card Trick, Catapult, Circledrive, Clock, Code Breaker, Destroyer, Disassembler, Hard Nut, Helicopter, Horse Race/Jackpot, Invaders, Jackpot, Locomotive, Lotto, Mastermind, Molebasher, Music Box/Piano, Newton, Nim, Offshore Fishing, Omega Landing, Painting, Picture Pattern/Test Patterns, Play with the PVI, PVI Programming, Raster, Reverse, Reversi, Rocket Hunting/Space Shoot-Out, Rocket Shooting, Seawar, Shapes, Snap, Solitaire, Snakes and Ladders, Starship Enterprise, Submarine/Racing, Surround, UFO Shooting
Base and expanded (4): Asteroids, Labyrinth, Mazes, Memory
Expanded only (11): Basketball, Change Words for Hangman, Cosmic Adventure, Dragster, Editor, F r Elise, Hangman, Horse Races, Pilot, Pinball, Tiny Tim
Game Help
Inlays for these tapes are available in
German JPEG
and
German and autotranslated
English
ASCII
formats.
Tape ESS-007 is also described on pages 39-46 of the
English
TV Games Computer book
(PDF), and in the
English
and German
(1)/
(2)/
(3)
Elektor magazines.
Tape ESS-009 is also described in the
German
(1)/
(2)/
(3)
Elektor magazine.
Aggressor (ESS-009-1) | The dump from Jens Brinkmann's tape is the correct game (ie. the one that matches the documentation). The dump from Manfred Schneider's tape is a completely different game. | ||||||||||||||||
Amazone (ESS-007-4) |
Each 'Amazone' has the capabilities of both a queen and knight in chess:
it attacks squares along horizontal, vertical and diagonal lines, and also
any square that can be reached by two horizontal moves followed by one
vertical, and vice versa. The players alternately place their Amazone on a
square which is not under attack, and which has not been used earlier on
in the game. A player loses when there is no legal square left to move
[to], or when he runs out of time.
In this version, the time display consists of the two vertical bars at the left and right of the screen; the score is indicated at the top of the screen. For practice, the game can be played against the computer. | ||||||||||||||||
Bursting Balloons/Breakout (ESS-010-B, ESS-011-8) | For ESS-010-B, hold down on the left paddle to start. For ESS-011-8, press then RCAS to start. | ||||||||||||||||
Catapult (ESS-010-5) |
Possible compatibility issue (otherwise game bug/feature):
* The catapult stones can hit the score and be absorbed by it. | ||||||||||||||||
Circledrive (ESS-009-3) |
Possible compatibility issue (otherwise error in game manual):
| ||||||||||||||||
Code Breaker (ESS-007-2) | This is the same principle as Mastermind, but the code consists of digits or shapes instead of colours. Furthermore, it is also possible for two players to play simultaneously (each with a different code!). Each player's score, and the total number of games played, are displayed at the top of the screen. In all, 24 different variations of the game can be played with the same program. | ||||||||||||||||
Cosmic Adventure (ESS-011-F) |
Level 1: shoot all enemies.
Level 2: bomb red landing pad until it turns green, then land on it. Level 3: go to the flashing square. A map for level 3 of this game is available for download. | ||||||||||||||||
Disassembler (ESS-007-D) | The object here is quite simple: to make the decoding of an existing program much less laborious! The program to be examined is split up into one-, two- or three-byte instructions, and displayed accordingly. | ||||||||||||||||
Four in a Row (ESS-007-6) |
This is a fairly well-known game. The object is to get four of your
squares in a row (horizontal, vertical or diagonal).
As those who have already tried this program will know, the computer is an infuriatingly skilled opponent. | ||||||||||||||||
Four in a Row (ESS-007-7) | Skill comes with practice, and a more challenging game becomes desirable. This version uses an 8x7 board, instead of 7x6 as in ESS-007-6. The extra row and column make quite a difference! It is distinctly noticeable that the computer needs much more time to work out its moves - no trick here, it really is a question of the time it needs for its calculations. | ||||||||||||||||
Helicopter (ESS-010-3) |
This game calibrates the paddle(s) when initializing; therefore, the
paddle(s) must be centred at that time, to ensure proper operation.
"It's probably not intended, but all you have to do is switch from mode 8 to mode 0...every mode except mode 0 will end when you reach a certain target of packages, whereas mode 0 has no target and you just play until time runs out. Mode 0 also has the quirk of retaining the time limit from whichever mode you were just playing. Mode 8 has the quirk that its timer is set too high and the in-game clock rolls over before ever reaching it, so, with no goal and no time limit, that makes mode 0 essentially free play, haha. It s also why I made two separate achievements for mode 8... one for completing it, and one for completing before the time limit rolls over which was probably the original intention." - Brandovsky. | ||||||||||||||||
Jackpot (ESS-007-8) | This is the well-known 'one-armed bandit'. The rotating drums, 'hold' and 'brake' options and prize display are all included. There are also two novel features. A car on the centre line always means 'no prize' - cars cost money! Furthermore, the 'score' at the top of the screen shows the total gain or loss (nearly always the latter...). | ||||||||||||||||
Labyrinth (ESS-009-6) |
The game world is 4x4 screens. Rows are A-D, columns are 1-4:
A1: purple castle A3: red castle, green dragon B2: magic carpet B3: green castle C1: green key, purple key D2: white key D4: white castle, starting location Maps for this game are available in the Maps Pack and the Elektor TV Games Computer Screenshots Pack . Possible compatibility issues (otherwise game bugs):
| ||||||||||||||||
Lotto (ESS-007-F) |
This is intended primarly for our readers in Germany. There, a game is
played on the national TV networks that is similar to Bingo. You fill in
six random numbers from 1 to 49 on a card, and send it in. At the end of
the week, six numbers are 'drawn' in deathly silence - with umpteen
million viewers holding their breath...If your numbers come up, you win.
The only mental work involved is in trying to think up six numbers every week. The obvious way to avoid this is to get your home computer to do the job for you... | ||||||||||||||||
Mastermind (ESS-007-1) |
The object of this game is well-known: guess an unknown (colour) code, on
the basis of very limited 'feedback'. In this version, purple squares
indicate how many correct colours are correctly positioned, and white
squares indicate the remaining correct colours in the wrong position. All
eight colours are used (black included!), and the same colour may appear
more than once in a code.
The computer plays the part of the 'passive' player: it sets up a code, and displays the result of each of your tries. | ||||||||||||||||
Molebasher (ESS-011-2) |
Use the "C" key to choose difficulty level, 1-6.
Use the "RCAS" key to start. Use the "PC" and "4" keys to move the man left and right, respectively. Moles are automatically bashed when the man is positioned correctly. Number of lives lost is shown graphically at the bottom left corner of the screen. | ||||||||||||||||
Omega Landing (ESS-011-7) | This game is silent. | ||||||||||||||||
Newton (ESS-011-B) |
The order in which the apples fall is not random; apples in the top
branches fall before those in the lower branches.
Use the "RCAS" key to start. | ||||||||||||||||
Piano (ESS-007-B) | Any desired melody can be keyed in, provided it fits in a two-octave range. When played back, the corresponding notes are displayed in step with the tune. | ||||||||||||||||
PVI Programming (ESS-007-C) |
This is a rather complicated program, intended as an aid when developing
your own games. It provides the possibility of programming objects and
background shapes on the screen, so that the results can be judged more
easily. A 'relative address' calculation routine is also included.
This program has proved extremely useful in practice - once you get used to operating the keys! | ||||||||||||||||
Reversi (ESS-007-3) | Basically, the object of this game is to capture as many of the opponent's pieces as possible. To do this, you place a piece on the board in such a way that one or more of the opponent's pieces are 'trapped' between two of yours. When captured, squares change to your colours - they are not removed from the board. | ||||||||||||||||
Space Shoot-Out (ESS-007-5) |
This is an updated version of the game that is used as an example in the
book. The object is, quite simply, to shoot down the rocket before your
time runs out.
A joystick calibration routine has been included, so that the program should now run without problems on any TV Games Computer. Furthermore, it is now an easy matter to modify the time limit and the 'proficiency level': the accuracy required to hsoot down the rocket can be varied in three steps from 'beginner's luck' to 'pinpoint'. | ||||||||||||||||
Shapes (ESS-007-A) |
This has proved quite popular with the younger generation...Twenty-five
different shapes appear in the 'garage', and then move out to the right.
The object is to guess what they represent.
We won't spoil your fun by telling you! | ||||||||||||||||
Surround (ESS-007-9) | The object of this game is to 'box in' the opponent. A point is lost when a player collides with the background, his opponent or even himself. Since the objects move at quite a speed, fast reactions are required to win! | ||||||||||||||||
Test Patterns (ESS-007-E) | This is exactly what its name implies: a whole series of test patterns for a (colour) TV set. As such, it has proved extremely useful on numerous occasions... | ||||||||||||||||
Tiny Tim (ESS-011-9) |
Diagonal movements make it easier to use ladders.
Possible compatibility issue (otherwise game bug):
|
See also the "Help|Game information..." command of Ami/WinArcadia.
Inferior (obsolescent) programs:
Name(s) | Worse | Better | Differences |
Music Box/Piano | ESS-003-3 | ESS-007-B | No obvious differences |
4 in a Row | ESS-003-4 | ESS-007-6, ESS-007-7 | Bug fixes, matrix size |
Surround | ESS-003-5 | ESS-007-9 | Title screen |
Picture Pattern/Test Patterns | ESS-006-1 | ESS-007-E | No obvious differences |
PVI Programming | ESS-006-2 | ESS-007-C | Starting mode |
Rocket Shooting/Space Shoot-Out | ESS-006-3 | ESS-007-5 | More options |
Bursting Balloons/Breakout | ESS-010-B | ESS-011-8 | More options |
Newton/Apple Tree | - | ESS-011-B | ? |
(English) ESS release dates and formats:
ESS-003 | 1979 | Vinyl record |
ESS-006 | 1979 | Vinyl record |
ESS-007 | 1980 | Cassette tape |
ESS-009 | 1980-1981 | Cassette tape |
ESS-010 | 1982-1983 | Cassette tape |
ESS-011 | 1983+ | Cassette tape |
Controls
UC | RCAS | UCAS | C | D | E | F |
BP1/2 | REG | 8 | 9 | A | B | |
LC | PC | MEM | 4 | 5 | 6 | 7 |
- | + | 0 | 1 | 2 | 3 |
Each paddle:
..up...
..\|/..
lt-+-rt
../|\...
..dn...
Enhanced Binaries
Filename | Game | Size | CRC32 | Version | Enhances... |
03-4-4InARow!.PGM | 4 in a Row | 4K | 3B7977ED | 1.0 | Compatibility fixed for Ami/WinElektor. |
07-6-4InARow!.PGM | 4 in a Row | 4K | 632DAE6D | 1.0 | Compatibility fixed for Ami/WinElektor. |
07-7-4InARow!.PGM | 4 in a Row | 4K | A6ED702F | 1.0 | Compatibility fixed for Ami/WinElektor. |
09-3-Circledrive!.PGM | Circledrive | 8K | 67BED55D | 1.0 | Compatibility fixed for Ami/WinElektor. |
11-F-CosmicAdventure!.PGM | Cosmic Adventure | 7K | D458DC0E | 1.0 | No flashing on level 1. |
ESS (Elektor Software Service) Programs
Filename | Size | CRC32 |
03-1-PlayWithThePVI.pgm | 4K | 337E7A3C |
03-2-Clock.pgm | 4K | 4A75D8EB |
03-3-MusicBox.pgm | 4K | 8A78E207 |
03-4-4InARow.pgm | 4K | A8FE170D |
03-5-Surround.pgm | 4K | 6D15B13E |
03-6-Locomotive.pgm | 4K | D97B72D0 |
06-1-PicturePattern.pgm | 4K | DDB40355 |
06-2-PVIProgramming.pgm | 4K | E0501EC9 |
06-3-RocketShooting.pgm | 4K | 6D4637D2 |
07-1-Mastermind.pgm | 4K | CDB52816 |
07-2-CodeBreaker.pgm | 4K | 8BC0C329 |
07-3-Reversi.pgm | 4K | 0BB4A564 |
07-4-Amazone.pgm | 4K | F42B24A5 |
07-5-SpaceShoot-Out.pgm | 4K | 608FE606 |
07-6-4InARow.pgm | 4K | F0AACE8D |
07-7-4InARow.pgm | 4K | 356A10CF |
07-8-Jackpot.pgm | 4K | 6EE082D5 |
07-9-Surround.pgm | 4K | C36F5BDA |
07-A-Shapes.pgm | 3K | A37CE1E4 |
07-B-Piano.pgm | 3K | 59C2268B |
07-C-PVIProgramming.pgm | 4K | B3FC6C67 |
07-D-Disassembler.pgm | 8K | F06467B4 |
07-E-TestPatterns.pgm | 4K | DDB40355 |
07-F-Lotto.pgm | 4K | 2C0B67B9 |
09-1-Aggressor.pgm | 4K | 900D9E22 |
09-2-OffshoreFishing.pgm | 4K | 5AFF5E53 |
09-3-Circledrive.pgm | 8K | E7A63D7F |
09-4-Seawar.pgm | 4K | 6C09F1E3 |
09-5-Memory.pgm | 5K | 43B3295C |
09-6-Labyrinth.pgm | 7K | 64BEF839 |
09-7-Destroyer.pgm | 4K | A19AB7FB |
09-8-StarshipEnterprise.pgm | 4K | EEA5525D |
09-9-Blackjack.pgm | 4K | AD905B98 |
09-A-CardTrick.pgm | 4K | 068165A0 |
09-B-Awari.pgm | 4K | 8C1579D0 |
09-C-UFOShooting.pgm | 4K | 7BE35693 |
09-D-Raster.pgm | 4K | 567D3224 |
09-E-Nim.pgm | 4K | FC329059 |
09-F-Solitaire.pgm | 4K | A3525ACC |
10-1-Invaders.pgm | 8K | E02FDA29 |
10-2-Pinball.pgm | 6K | F4E4D797 |
10-3-Helicopter.pgm | 4K | 13E56649 |
10-4-HardNut.pgm | 4K | 28828BCC |
10-5-Catapult.pgm | 4K | 410D3424 |
10-6-Pilot.pgm | 6K | 9C6B6EBB |
10-7-AttackFromSpace.pgm | 4K | 0048322B |
10-8-Reverse.pgm | 4K | 15A90EB4 |
10-9-RocketHunting.pgm | 8K | E34220A0 |
10-A-Basketball.pgm | 7K | 8B66AC75 |
10-B-BurstingBalloons.pgm | 4K | E34220A0 |
10-C-FurElise.pgm | 6K | 5D1C7D36 |
10-D-Editor.pgm | 7K | 755114C2 |
10-E-Galgenspiel.pgm | 7K | 49E69462 |
10-F-Hangman.pgm | 7K | 426B44D8 |
10-1x-ChangeWordsForHangman.pgm | 4K | 09317D8A |
11-1-SnakesAndLadders.pgm | 4K | 1527E074 |
11-2-Molebasher.pgm | 4K | 48EBA79F |
11-3-Snap.pgm | 4K | 46E1C06B |
11-4-Mazes.pgm | 5K | B03A3EBD |
11-5-Asteroids.pgm | 6K | D194B2D9 |
11-6-Dragster.pgm | 7K | 015E3686 |
11-7-OmegaLanding.pgm | 4K | 429D0A9B |
11-8-Breakout.pgm | 4K | AB065283 |
11-9-TinyTim.pgm | 5K | B5A9FEDD |
11-A-HorseRace&Jackpot.pgm | 4K | 4EE3AE0F |
11-B-Newton.pgm | 4K | F544EEF0 |
11-C-HorseRaces.pgm | 5K | B41E503E |
11-D-Painting.pgm | 4K | 2F10BEE0 |
11-E-Submarines&Racing.pgm | 4K | 347C584B |
11-F-CosmicAdventure.pgm | 7K | 46D5A0EE |
Elektor Software Service (ESS) releases for the TVGC are:
Number | Date | Format |
ESS-003 | June 1979 | Record |
ESS-006 | November 1979 | Record |
ESS-007 | October 1980 | Cassette |
ESS-009 | October 1981 | Cassette |
ESS-010 | November 1982 | Cassette |
ESS-011 | October 1984 | Cassette |
Hocosoft Programs
Those listed in green have been dumped. Those listed in red are undumped. If you have any of those, please email us.
Number | German Name | English Translation |
0001 | Spielesammlung 1 | Games Collection 1 |
0002 | Panzerschlacht/Luftkampf | Tank Battle/Plane Battle |
0003 | Ballspiele | Ball Games |
0004 | Mathematik 1 | Mathematics 1 |
0005 | Mathematik 2 | Mathematics 2 |
0006 | Luftkampf/Seegefecht | Plane Battle/Sea War |
0007 | Hangman | Hangman |
0008 | Pferderennen | Horse Race |
0009 | Jagen | Hunt |
0010 | Blackjack | Blackjack |
0011 | Labyrinth | Labyrinth |
0012 | Autorennen | Auto Race |
0013 | Vier in einer Reihe | 4 in a Row |
0014 | Mauerball | Wallball |
0015 | Flugsimulator | Flight Simulator |
0016 | Raumschlacht | Space Battle |
0017 | Reaktionszeittester & Memory | Reaction Time Tester & Memory |
0018 | Flipper | Pinball |
0019 | Zirkus | Circus |
0020 | Krieg im Weltraum | War in Outer Space |
0021 | Teaser & Queen | Teaser & Queen |
0022 | Solitaire | Solitaire |
0023 | Boxen | Boxing |
0024 | Schach | Chess |
0025 | Superhirn | Superbrain |
0026 | Helikopter | Helicopter |
0027 | Reverse | Reverse |
0028 | Tuerme von Hanoi | Towers of Hanoi |
0029 | Musik | Music |
0030 | Basar | Bazaar |
0031 | Schnitzeljagd & Symbole Raten | Paperchase & Guessing Symbols |
0032 | Dark Star | Dark Star |
0033 | Othello | Othello |