Amigan Software
Emerson Arcadia 2001 Gaming Guide
This document was created on 17/8/02, and last updated on 9/11/24, by James Jacobs of Amigan Software. This is an exhaustive list of all 58 known non-homebrew programs for this console family, plus useful retrogaming information. Please email us with any corrections and additions to this document.
This page is part of Emerson Arcadia 2001 Central. Emulators, ROMs, manuals and other resources can be found there.
The term "Emerson Arcadia 2001" as used herein refers to this entire console family. There are many members of this console family, but all may be classified into three groups: the "Emerson" group, the "MPT-03" group and the "Palladium" (VCG) group. There are minor differences between these groups which can prevent some programs from running correctly on members of other groups (eg. Emerson group apparently lacks support for >8K ROMs).
Cartridge List
Sorted Lists
Blurbs and Game Help
Controls
Emulator Compatibility Non-Issues
Enhanced Binaries
Archived Cartridges
Unarchived Cartridges
Cartridge List
No MPT-03 version released |
3D Attack
UA Ltd. 1983 8K Type: Clone (of Zaxxon) Players: 1 (L) Resolution: High Manual: Yes (scanned) |
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3D Bowling
aka Bowling, Video Bowling UA Ltd. 1982 4K Type: Sports Players: 1 (L) or 2 (L+R) Resolution: Low Manual: Yes (text and scan) |
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No MPT-03 version released |
3D Soccer
UA Ltd. 1983 4K Type: Sports Players: 1/2 (R+L) Resolution: High Manual: No Notes: 'A' and 'B' versions |
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Alien Invader
aka Alien Invaders UA Ltd. 1982 4K Type: Clone (of Space Invaders) Players: 1 (L) Resolution: High Manual: Yes (text and scan) |
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American Football
UA Ltd. 1982 6K Type: Sports Players: 2 (L+R) Resolution: High Manual: Yes (text and scan) |
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No MPT-03 version released |
Astro Invader
UA Ltd. 1982 4K Type: Licensed conversion Players: 1 (L) Resolution: High Manual: Yes (text and scan) |
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Auto Race
UA Ltd. 198? 4K Type: Clone (of Monte Carlo) Players: 1 (L) or 2 (L+R) Resolution: Low Manual: No |
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Baseball
UA Ltd. 1982 4K Type: Sports Players: 2 (L+R) Resolution: High Manual: Yes (text and scan) |
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Basketball
UA Ltd. 198? 4K Type: Sports Players: 2 (L+R) Resolution: Low Manual: Yes (text and scan) |
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No MPT-03 version released |
Battle
UA Ltd. 198? 4K Type: Original Players: 2 (L+R) Resolution: High Manual: No |
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Blackjack/Poker
UA Ltd. 198? 4K Type: Traditional Players: 1 (L) or 2 (L+R) Resolution: High Manual: Yes (text and scan) |
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Boxing
UA Ltd. 198? 4K Type: Sports Players: 2 (L+R) Resolution: Low Manual: Yes (text and scan) |
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Brain Quiz
aka Math/Logic UA Ltd. 1982 4K Type: Traditional Players: 1 (L) or 2 (L+R) Resolution: Low Manual: Yes (text and scan) |
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Breakaway
aka Break Away, Evasion, Video Breakout UA Ltd. 1982 4K Type: Clone (of Super Breakout) Players: 1 (L) or 2 (L+R) Resolution: High Manual: Yes (text and scan) |
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Capture
aka Othello, Side Attack UA Ltd. 1982 2K Type: Traditional Players: 1 (L) or 2 (L+R) Resolution: Low Manual: Yes (text and scan) |
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Cat Trax
aka Cat Track, Cat Tracks UA Ltd. 1982 4K Type: Clone (of Pac-Man) Players: 1 (L) Resolution: High Manual: Yes (text and scan) |
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Circus
aka Acrobat, Clown UA Ltd. 1983 4K Type: Unauthorized? conversion Players: 1 (L) or 2 (L+R) Resolution: High Manual: No |
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Combat
aka Combat Zone UA Ltd. 198? 4K Type: Original Players: 2 (L+R) Resolution: Low Manual: Yes (text and scan) |
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Crazy Climber
aka Crazy Wall UA Ltd. 1982 4K Type: Licensed conversion Players: 1 (R) Resolution: Low Manual: Yes (text only) |
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No MPT-03 version released |
Crazy Gobbler
UA Ltd. (Andrew Choi) 1982 2K Type: Clone (of Pac-Man) Players: 1 (R) Resolution: High Manual: No |
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No MPT-03 version released |
Dictionary
UA Ltd. 198? 12K Type: Application Players: 1 Resolution: Low Manual: Yes (text and scan) |
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No MPT-03 version released |
Doraemon
Bandai 1983 8K Type: Original Players: 1 (L) Resolution: High/Low Manual: No (Japanese only) |
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No MPT-03 version released |
Dr. Slump
Bandai 1983 8K Type: Original Players: 1 (L) Resolution: High Manual: No (Japanese only) |
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Escape
aka Escape Man UA Ltd. 1982 4K Type: Clone (distant, of Berzerk) Players: 1 (L) Resolution: High Manual: Yes (text and scan) |
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No MPT-03 version released |
Frogger
Amigan Software (James Jacobs) 2004-2012 4K Type: Unauthorized conversion Players: 1 (L) Resolution: Low Manual: n/a |
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No MPT-03 version released |
Funky Fish
UA Ltd. (Chris Capener) 1983 8K Type: Licensed conversion Players: 1 (R) or 2 (R+L) Resolution: High Manual: Yes (text and scan) |
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Golf
aka Golfer UA Ltd. 198? 6K Type: Sports Players: 1 (L) or 2 (L+R) Resolution: Low Manual: No |
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No MPT-03 version released |
Grand Slam Tennis
aka Tennis, Yannick Noah Tennis UA Ltd. (Tom Pittman) 1982 8K Type: Sports Players: 1 (L) or 2 (L+R) Resolution: Low Manual: No |
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No MPT-03 version released |
Hobo
UA Ltd. 1983 8K Type: Original Players: 1 (L) Resolution: High Manual: No |
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Horse Racing
UA Ltd. 198? 4K Type: Sports Players: 1-8 (L/R) Resolution: Low Manual: Yes (text only) |
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No MPT-03 version released |
JTron
Amigan Software (James Jacobs) 2003-2006 2K Type: Unauthorized conversion Players: 1 (L) Resolution: High Manual: n/a |
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No MPT-03 version released |
Jump Bug
aka Hoppy Bug UA Ltd. 1982 8K Type: Licensed conversion Players: 1 (R) Resolution: High Manual: No Notes: 'A' and 'B' versions |
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No MPT-03 version released |
Jungler
UA Ltd. 1982 8K Type: Licensed conversion Players: 1 (L) Resolution: High Manual: No |
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Missile War
UA Ltd. 1982 4K Type: Clone (of Missile Command) Players: 1 (L) Resolution: High Manual: Yes (text and scan) |
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No MPT-03 version released |
Mobile Soldier Gundam aka Mobile Suit Gundam
Bandai 1983 8K Type: Original Players: 1 (L) Resolution: High Manual: No |
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No MPT-03 version released |
Monaco Grand Prix
aka 3D Raceway UA Ltd. 1982 4K Type: Original Players: 2 (L+R) Resolution: High Manual: Yes (text only) |
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Nibblemen
aka Devilman the Dot Muncher, Super Gobbler UA Ltd. 1982 4K Type: Clone (of Pac-Man) Players: 1 (L) Resolution: High Manual: Yes (text and scan) |
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Ocean Battle
aka Sea Battle UA Ltd. 1982 4K Type: Original Players: 2 (L+R) Resolution: Low Manual: Yes (text and scan) |
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No MPT-03 box scan available |
Parashooter
aka Parachute UA Ltd. 1982 4K Type: Original Players: 1 (L) Resolution: High Manual: Yes (text and scan) |
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No MPT-03 version released |
Pleiades
UA Ltd. 1983 8K Type: Licensed conversion Players: 1 (L) Resolution: High Manual: No |
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No MPT-03 version released |
R2D Tank
UA Ltd. 1982 4K Type: Original Players: 1 (R) or 2 (R+L) Resolution: High Manual: Yes (text and scan) |
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No MPT-03 version released |
Red Clash
UA Ltd. 1982 4K Type: Licensed conversion Players: 1 (R) Resolution: High Manual: No |
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Robot Killer
UA Ltd. 1982 4K Type: Clone (close, of Berzerk) Players: 1 (L) Resolution: High Manual: No |
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No MPT-03 version released |
Route 16
UA Ltd. 1983 8K Type: Licensed conversion Players: 1 (L) Resolution: High/Low Manual: No |
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Soccer
aka Football UA Ltd. 1982 8K Type: Sports Players: 2 (L+R) Resolution: High Manual: Yes (text and scan) |
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No MPT-03 version released |
Space Attack
UA Ltd. (Andrew Choi) 1982 4K Type: Clone (of Galaxians) Players: 1 (R) Resolution: High Manual: Yes (text and scan) Notes: 'A', 'B' and 'C' versions |
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Space Mission
UA Ltd. 1982 4K Type: Original Players: 1 (L) Resolution: Low Manual: Yes (text and scan) |
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Space Raiders
aka Space Raider UA Ltd. 1982 4K Type: Clone (distant, of Defender) Players: 1 (L) Resolution: Low Manual: Yes (text and scan) |
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Space Squadron
UA Ltd. 1982 4K Type: Clone (close, of Defender) Players: 1 (L) Resolution: Low Manual: Yes (text only) |
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No MPT-03 box scan available |
Space Vultures
UA Ltd. 1982 6K Type: Clone (of Phoenix) Players: 1 (L) Resolution: High Manual: Yes (scanned) |
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No MPT-03 version released |
Spiders
UA Ltd. 1982 4K Type: Licensed conversion Players: 1 (R) Resolution: High Manual: Yes (text and scan) |
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Star Chess
aka Video Chess UA Ltd. 1982 4K Type: Original Players: 2 (L+R) Resolution: Low Manual: Yes (text and scan) |
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Super Bug
UA Ltd. 1983? 4K Type: Original Players: 1 (L) Resolution: Low Manual: Yes (text and scan) |
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No MPT-03 version released |
Super Dimension Fortress Macross
Bandai 1983 8K Type: Original Players: 1 (L) Resolution: High Manual: No |
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No MPT-03 version released |
Tanks a Lot
UA Ltd. 1982 4K Type: Original Players: 1 (L) Resolution: High Manual: Yes (text and scan) |
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No MPT-03 version released |
Tetris
Peter Trauner 2003 4K Type: Unauthorized conversion Players: 1 (L) or 2 (L+R) Resolution: Low/High Manual: n/a |
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No MPT-03 version released |
The End
aka Space Pirates UA Ltd. 1982 4K Type: Licensed conversion Players: 1 (R) Resolution: High Manual: Yes (text and scan) |
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No MPT-03 version released |
Turtles/Turpin
UA Ltd. 1982 8K Type: Licensed conversion Players: 1 (R) Resolution: High Manual: No |
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Only MPT-03 boxes are shown above.
Only English-language alternate software names are listed above.
Game Numbers
Emerson | MPT-03 | Palladium | Bandai | Hanimex | Tunix | Schmid | ||
3D Attack | - | - | - | - | #21 | - | - | |
3D Bowling | #13 (#1008) | MG-310 | 775/134 | - | #13 (#1006) | #8 | C011 | |
3D Soccer | - | - | - | - | - | - | C033 | |
Alien Invaders | #8 (#1003) | MG-306 | 775/061 | #3 | #8 (#1000) | #5 | C008 | |
American Football | #14 (#1017) | MG-308 | - | - | #14 (#?) | - | - | |
Astro Invader | - | - | - | #15 | #32 (#?) | #23 | C028 | |
Auto Race | - | MG-320 | - | - | - | - | - | |
Baseball | #15 (#1004) | MG-305 | - | - | #15 (#1001) | #? | - | |
Basketball | - | MG-303 | 775/029 | - | - | - | - | |
Battle | - | - | 775/126 | - | - | - | - | |
Blackjack/Poker | - | MG-315 | - | - | - | - | - | |
Boxing | - | MG-321 | - | - | - | - | - | |
Brain Quiz | #6 (#1012) | MG-307 | 775/053 | - | #20 (#1011) | #? | C001 | |
Breakaway | #17 (#1018) | MG-311 | 775/142 | - | #17 (#1007) | - | C007 | |
Capture | #19 (#1002) | MG-302 | 775/045 | #1 | #19 (#1010) | #12 | C012 | |
Cat Trax | #1 (#1001) | MG-327 | - | #8 | #24 (#1027) | #14 | C017 | |
Circus | - | MG-318 | - | - | - | - | - | |
Combat | - | MG-314 | - | - | - | - | - | |
Crazy Climber | - | MG-325 | - | - | - | - | - | |
Crazy Gobbler | - | - | - | - | #1 (#1020) | - | C002 | |
Dictionary | - | - | 775/118 | - | - | - | - | |
Doraemon | - | - | - | #52 | - | - | - | |
Dr. Slump | - | - | - | #51 | - | - | - | |
Escape | #3 (#1015) | MG-326 | 775/231 | #9 | #25 or #28 (#1028) | #15 | C015 | |
Funky Fish | #4 (#1011)* | - | - | - | #? (#?) | #28 | C023 | |
Golf | - | MG-324 | - | - | - | - | - | |
Grand Slam Tennis | #21 (#1021) | - | - | - | #22 (#1018) | #19 | C022 | |
Hobo | - | - | - | - | #37 (#1042) | #27 | C032 | |
Horse Racing | - | MG-330 | 775/177 | - | - | - | - | |
Jump Bug | - | - | - | #12 | #31 (#1036) | #22 | C030 | |
Jungler | #23 (#1023) | - | - | #13 | #4 (#1021) | #2 | C019 | |
Missile War | #10 (#1010) | MG-313 | 775/169 | #5 | #10 (#1009) | #6 | C016 | |
Mobile Soldier Gundam | - | - | - | #50 | - | - | - | |
Monaco Grand Prix | - | - | 775/096 | - | - | - | - | |
Nibblemen/Devilman/Super Gobbler | - | MG-316 | - | #6 | #6 (#1019) | #3 | C005 | |
Ocean Battle | #11 (#1009) | MG-312 | 775/150 | - | #11 (#1008) | #7 | C010 | |
Parashooter | - | MG-319 | - | - | - | - | - | |
Pleiades | #22 (#1022)* | - | - | - | #28 (#?) | #29 | C024 | |
R2D Tank | - | - | - | #11 | #33 (#?) | #24 | C031 | |
Red Clash | #12 (#1020) | - | - | - | #12 (#1024) | #18 | C026 | |
Robot Killer | - | MG-317 | - | #10 | #3 (#1017) | - | C004 | |
Route 16 | - | - | - | - | #35 (#1038) | #26 | - | |
Soccer | #16 (#1005) | MG-301 | 775/010 | - | #16 (#1002) | #10 | C013 | |
Space Attack | #2 (#1013) | - | - | - | #2 (#1016) | #1 | C003 | |
Space Mission | #9 (#1019) | MG-304 | 775/037 | #2 | #9 (#1005) | - | C009 | |
Space Raiders | #5 (#1016) | MG-328 | - | - | #26 (#1029) | #16 | C018 | |
Space Squadron | - | MG-323 | - | #7 | #5 (#1014?) | - | C020 | |
Space Vultures | #7 (#1014) | MG-322 | - | #4 | #7 (#1013) | #4 | C006 | |
Spiders | #24 (#1024) | - | - | - | #29 (#1032) | #20 | C025 | |
Star Chess | #18 (#1006) | MG-309 | 775/088 | - | #18 (#1004) | #11 | C021 | |
Super Bug | - | MG-333 | - | - | - | - | - | |
Super Dimension Fortress Macross | - | - | - | #53 | - | - | - | |
Tanks a Lot | #20 (#1007) | - | - | - | #27 (#1030) | #17 | C014 | |
The End | - | - | - | #14 | #30 (#1035) | #21 | C027 | |
Turtles/Turpin | - | - | - | - | #34 (#1034) | #25 | C029 | |
Total | 22/24 | 30 | 16 | 19 | 35 | 29 | 33 |
* Promised but not actually released.
"Emerson" and "Hanimex" numbers are given as "game number (part number)".
These are shown according to numbering systems.
Eg. "Hanimex" numbers are also used by Leisure-Vision.
"MPT-03" numbers, or variants thereof, are also used by Prestige,
Robdajet, Ormatu, Tempest, Intervision, etc.
Games by Players
1P only (33): 3D Attack, Alien Invaders, Astro Invader, Cat Trax, Crazy Climber, Crazy Gobbler, Dictionary, Doraemon, Dr. Slump, Escape, Frogger, Hobo, JTron, Jump Bug, Jungler, Missile War, Mobile Soldier Gundam, Nibblemen/Devilman/Super Gobbler, Parashooter, Pleiades, Red Clash, Robot Killer, Route 16, Space Attack, Space Mission, Space Raiders, Space Squadron, Space Vultures, Spiders, Super Bug, Super Dimension Fortress Macross, Tanks a Lot, The End, Turtles/Turpin
Either (14): 3D Bowling, 3D Soccer, Auto Race, Blackjack/Poker, Brain Quiz, Breakaway, Capture, Circus, Funky Fish, Golf, Grand Slam Tennis, Horse Racing, R2D Tank, Tetris
2P only (10): American Football, Baseball, Basketball, Battle, Boxing, Combat, Monaco Grand Prix, Ocean Battle, Soccer, Star Chess
Games by Size
2K (3): Capture, Crazy Gobbler, JTron
4K (36): 3D Bowling, Alien Invaders, Astro Invader, Auto Race, Baseball, Basketball, Battle, Blackjack/Poker, Boxing, Brain Quiz, Breakaway, Cat Trax, Circus, Combat, Crazy Climber, Escape, Frogger, Horse Racing, Missile War, Monaco Grand Prix, Nibblemen/Devilman/Super Gobbler, Ocean Battle, Parashooter, R2D Tank, Red Clash, Robot Killer, Soccer, Space Attack, Space Mission, Space Raiders, Space Squadron, Spiders, Star Chess, Super Bug, Tanks a Lot, Tetris, The End
6K (3): American Football, Golf, Space Vultures
8K (14): 3D Attack, 3D Soccer, Doraemon, Dr. Slump, Funky Fish, Grand Slam Tennis, Hobo, Jump Bug, Jungler, Mobile Soldier Gundam, Pleiades, Route 16, Super Dimension Fortress Macross, Turtles/Turpin
12K (1): Dictionary
Games by Type
Applications: Dictionary
Licensed conversions: Astro Invader, Crazy Climber, Funky Fish, Jump Bug, Jungler, Pleiades, R2D Tank, Red Clash, Route 16, Spiders, The End, Turtles/Turpin
Original: Battle, Combat, Doraemon, Dr. Slump, Hobo, Mobile Soldier Gundam, Monaco Grand Prix, Ocean Battle, Parashooter, Space Mission, Star Chess, Super Bug, Super Dimension Fortress Macross, Tanks a Lot
Sports: 3D Bowling, 3D Soccer, American Football, Baseball, Basketball, Boxing, Golf, Grand Slam Tennis, Horse Racing, Soccer
Traditional: Blackjack/Poker, Brain Quiz, Capture
Unlicensed clones: 3D Attack (Zaxxon), Alien Invaders (Space Invaders), Auto Race (Monte Carlo), Breakaway (Super Breakout), Cat Trax/Crazy Gobbler/Devilman/Nibblemen/Super Gobbler (Pac-Man), Escape (distant, Berzerk), Missile War (Missile Command), Robot Killer (Berzerk), Space Raiders (distant, Defender), Space Squadron (close, Defender), Space Vultures (Phoenix), Space Attack (Galaxians)
Unlicensed conversions: Circus, Frogger, JTron, Tetris
Games by Resolution
Low (19): 3D Bowling, Auto Race, Basketball, Boxing, Brain Quiz, Capture, Combat, Crazy Climber, Dictionary, Frogger, Golf, Grand Slam Tennis, Horse Racing, Ocean Battle, Space Mission, Space Raiders, Space Squadron, Star Chess, Super Bug
Both (3): Doraemon, Route 16, Tetris
High (36): 3D Attack, 3D Soccer, Alien Invaders, American Football, Astro Invader, Baseball, Battle, Blackjack/Poker, Breakaway, Cat Trax, Circus, Crazy Gobbler, Dr. Slump, Escape, Funky Fish, Hobo, JTron, Jump Bug, Jungler, Missile War, Mobile Soldier Gundam, Monaco Grand Prix, Nibblemen/Devilman/Super Gobbler, Parashooter, Pleiades, R2D Tank, Red Clash, Robot Killer, Space Attack, Soccer, Space Vultures, Spiders, Super Dimension Fortress Macross, Tanks a Lot The End, Turtles/Turpin
Games by Publisher
UA Ltd. (51): 3D Attack, 3D Bowling, 3D Soccer, Alien Invaders, American Football, Astro Invader, Auto Race, Baseball, Basketball, Battle, Blackjack/Poker, Boxing, Brain Quiz, Breakaway, Capture, Combat, Crazy Climber, Cat Trax, Circus, Crazy Gobbler, Dictionary, Escape, Funky Fish, Golf, Grand Slam Tennis, Hobo, Horse Racing, Jump Bug, Jungler, Missile War, Monaco Grand Prix, Nibblemen/Devilman/Super Gobbler, Ocean Battle, Parashooter, Pleiades, R2D Tank, Red Clash, Robot Killer, Route 16, Space Attack, Soccer, Space Mission, Space Raiders, Space Squadron, Star Chess, Super Bug, Space Vultures, Spiders, Tanks a Lot The End, Turtles/Turpin
Bandai (4): Doraemon, Dr. Slump, Mobile Soldier Gundam, Super Dimension Fortress Macross
Amigan Software (2): Frogger, JTron
PeT (1): Tetris
Games by Manual Availability
Scanned (34): 3D Attack, 3D Bowling, Alien Invader, American Football, Astro Invader, Baseball, Basketball, Blackjack/Poker, Boxing, Brain Quiz, Breakaway, Capture, Cat Trax, Combat, Dictionary, Doraemon, Dr. Slump, Escape, Funky Fish, Missile War, Nibblemen/Devilman/Super Gobbler, Ocean Battle, Parashooter, R2D Tank, Soccer, Space Attack, Space Mission, Space Raiders, Space Vultures, Spiders, Star Chess, Super Bug, Tanks a Lot, The End
Not available (17): 3D Soccer, Auto Race, Battle, Circus, Crazy Gobbler, Golf, Grand Slam Tennis, Hobo, Jump Bug, Jungler, Mobile Soldier Gundam, Pleiades, Red Clash, Robot Killer, Route 16, Super Dimension Fortress Macross, Turtles/Turpin
Text only (4): Crazy Climber, Horse Racing, Monaco Grand Prix, Space Squadron
Not applicable (3): Frogger, JTron, Tetris
If you have any of the "not available" or "text only" manuals, please email us.
Blurbs and Game Help
3D Attack |
One player game (uses left side controller)
Licenced arcade game to play on your own video at home. Exciting game of manoeuvre and shooting challenges your mental alertness & reflexes. Real 3-dimensional effect including authentic shadows! Complete freedom of movement in six different directions! Ward off attacks from enemy squadrons and solo commando jets! Escape from cunning enemy traps of electric fences, laser beams and airborne tracking devices! Fuel gauge countdown keeps you on your toes! Five different scenes with stimulating sound, action and colour. Select any scene: five games in one! Increasing levels of difficulty as you improve. Demonstration mode shows you how to play. Practice mode for beginners. "Freeze" the game at any time, and "unfreeze" when you want to resume play where you left off. Hi-score is retained for you or your friends to challenge. Hours of fun for the whole family!
..\|/.. ....... lt-+-rt ...+... ../|\.. ....... ..dn... ....... : start normal game
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3D Bowling |
One or two player game
Two controller overlays guide players "Exploded" view of alley makes game realistic Ball can "hook" right or left Foul is called if bowler crosses line Scoring shows 4 frames or all frames at touch of button Good colour graphics Plays single bowler or two players Realistic graphics Bowling league time at home Fun for all the family "Despite the title, 3D Bowling has two-dimensional graphics. However, it does employ a pseudo-3D effect similar to Basketball for the Atari 2600. When the game begins, players are shown an angled/ overhead view of the pins (which look like plus signs and simply flatten when knocked over) at the top of the screen and a side-view of the bowler on the lower half of the screen. Lining up the bowler involves moving him up and down, which is how it's done in PBA Bowling for the Intellivision. The bowler is very nicely animated, and the ball is even shown rolling back to him after each throw. The ball has a natural curve to the left (imitating the roll of an accomplished right-handed bowler), but players can push the keypad buttons to hook the ball right or left." - Brett Weiss.
H< = hook left
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3D Soccer |
In 3DSOCCEA.BIN, up on the paddle points towards the top-right corner of
the screen. In 3DSOCCEB.BIN, up on the paddle points towards the top-left
corner of the screen.
Lt \..../ Up Up \..../ Rt
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Alien Invaders |
One player game (uses left side controller)
Object is to destroy invaders descending on your city You have 6 missiles and 5 minutes to play Game speeds up as time goes on You can fire from left or right side High score remains on screen so next player can compare score You can hide behind your castles Exciting sound effects and colour Fun for all the family Seventy space invaders are fast on their way towards your city. And you can be sure they're not dropping in for afternoon tea! You have just five minutes of accelerated computer time to blast the nasties and save your city from certain destruction. There are three fortresses, behind which your missiles are safe. But watch out! These invaders are smart! If you hide too long, they'll bombard the castle walls. So keep moving around or the evil space critters will get you. And we wouldn't wish that on anyone! "Like Alien Invaders - Plus! for the Odyssey2 and Astro Battle for the Astrocade, Alien Invaders for the Arcadia 2001 is a Space Invaders clone that makes the error of having an actual game ending. Players are given five minutes of accelerated computer time (approximately three minutes of real time) to destroy a mothership and 70 steadily descending yellow, red, green and black invaders, which comprise a grouping of 14 aliens wide by five aliens tall. As the rows descend, several blocky building positioned between the enemies and the player's ship shrink, giving the game an interesting graphical effect. Positioned just above the player's ship is a row of three defensive castles that lose a block each time they are hit by friendly or enemy fire. If the player hides behind a castle too long, invaders will bombard that castle." - Brett Weiss. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
American Football |
Two player game (uses both controllers)
Two controller overlays guide players National anthem song opens game Realistic kickoff and runback Any and all of the 11 players on each side can be moved Offensive player selects his play. Run-Pass-Field Goal (2nd screen appears) Defence can move any or all players to stop offense "Offside" penalty is called Interceptions are possible A portion of field is always in view for most realistic action The "roar of the crowd" makes this a most realistic game of skill Send out "Decoy Receiver" to fool the defence Fun for all the family "The title screen for American Football gives an isometric view of the field, but, when the action actually begins, the viewpoint switches to overhead, with 11 small stick figure players on each team. The field scrolls horizontally and is 100 "yards" in length. On offense and on defence, the gridiron goliaths move in unison when the player pushes the control disc. By using the keypad, gamers can move line backers, safeties, receivers (including decoys) and the quarterback individually. The keypad is also used for snaps, kicks (including field goals), punts, runs and passes. Fumbles, off-sides, downs, huddles and safeties are also part of the action. After the button is pushed, a truncated, off-key rendition of "The Star Spangled Banner" plays. Annoying crowd noise is heard throughout the game." - Brett Weiss.
Go: kick for Goal
to start the game. Left player is green. Right player is black.
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Astro Invader |
"Astro Invader is a translation of the Stern arcade game. It was
originally released in Japan in 1979 with the title "Kamikaze". The Leijac
Corporation (later known as Konami) licensed it to Stern in 1980 and Astro
Invader became the company's first release. Brian Miller set the official
arcade world record at 39,880 in 1983.
In Astro Invader, Earth has gotten in trouble and once again you're its only hope (that crazy planet). This time around you've got to deal with suicidal aliens who attack you by killing themselves. Plus, there's the saucers that menacingly descend downwards and the mother ship that you never fight. However, if you're thinking that this is going to be a cakewalk then you'd be very wrong. Those crazy invaders are going to give you a couple of migraines before it's all said and done. The game is set in some kind of galactic arena where the top half of the screen is a network of columns that the alien invaders fill up before they attack. The mother ship sends out the aliens at a progressively faster pace the longer the battle lasts. When the aliens fall, they use their patented "splat" attack to destroy you. While they prove deadly if you're near them when they make impact, the real threat are the saucers. Regardless of where you are on the screen, if the saucer reaches the bottom then you're done. You may be wondering right about know if those pansy invaders are ever going to fight like a man and try and shoot you. Well, the answer's "no". They must have left their lasers at home, because all they do is fall to their deaths (hence the original title, Kamikaze). Due to the invaders' characteristics, the game has a very different feel than most space shooters like Space Invaders and Galaxian. Strategy and timing is more essential in Astro Invader than a quick trigger figure. In fact, frustrating as it may seem, you'll never even get to shoot the majority of the alien invaders. Most of the time you'll be dodging them as you attempt to take out the descending saucers. Astro Invader proves to be a tough challenge and very difficult to master. A sure sign of a tough game is a low arcade high score and this has one of the lowest around. Consider yourself a pro if you can last long enough to get the extra base at 10,000 points. Casual gamers can quickly get frustrated with the game's difficulty. The sights and sounds are very reminiscent of the other arcade games of its time and add to the intensity of the game. The increasingly faster beeps and blips correspond to the movement of the aliens and their "splats". Add this to the flashes that fill the screen every time you die and you're sure to raise the old blood pressure in no time fast. If you're a fan of Space Invaders and want something similar, but with a strategic twist, then get Astro Invader. If you're a fan of the carnival- type skill shooters and want something with an outer space flavor, then get Astro Invader." - Nathan Kozlowski.
....... ....... lt-+-rt ...+... ....... ....... ....... ....... Fi: Fire
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Auto Race |
In option screen:
to change the value of the current option. to choose which option to change. to start the game. In game: 'Fire/2' to brake. Maps of this game are available for download. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseball |
Two player game (uses both controllers)
Two controller overlays guide players All outfielders, hitter, pitcher and runner can be individually controlled Infielders are controlled by the computer Second scene appears for ball hit to outfield Defensive player can move any outfielder to catch or pick up the ball and "throw out" the base runner. The offensive player can move his runner around the bases, stop at first or "try for a double" A "home run" can be hit by the batter Strikes and balls are called The pitcher can throw a fast, slow, change of pace, inside or outside curve ball Plays just like the real game "Batter up" Pitch 'em up pitcher boy! The crowd are on their toes. It's two strikes, three balls. And the bases are loaded. What will you deliver? A right curve ball? A leftie? Or your special super-speed bat-buster? Your heart's pumping. The crowd is silent. You pitch, the ball seems to hang in mid-air. Then he swings and misses! OUT! The crowd roars. Your ears buzz. You've saved the day! Realistic baseball action. With full batting and fielding action. It's just like the real thing. "Baseball for the Arcadia 2001 is a passable rendition of America's favourite pastime. Players control each outfielder individually and can throw the ball to each of the four bases, but the computer controls the infielders. When a ball is hit to an infielder, the batter is automatically out. When a ball is hit into the outfield, the perspective switches to an odd close-up angle of the nearest outfielder, who can run right and left to try and catch the ball. Pitchers can throw fast and slow and curve the ball right and left, providing the potential for some crazy- looking pitches. The baseball players are stick figures, and they make a terrible grating sound when running on or off the field." - Brett Weiss.
'0' when batter ready.
Outfielders (f)/basemen (b) are as follows:
Eg. outfielder 3 is '3', 2nd baseman is '5'. Home baseman (4th baseman)
is hb ('0').
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Basketball |
Ru = Run/Dribble
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Battle |
De = Deactivate (exit tank)
Paddle controls for men:
Paddle controls for tanks:
Objective is to destroy all 9 of the opponent's tanks.
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Blackjack/Poker |
toggles one or two players.
cycles through blackjack, 5 card stud, 7 card stud. starts the game. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Boxing |
Left punches are on left side of controller.
Right punches are on right side of controller.
f = feint
When entering numbers, the standard conventions apply:
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Brain Quiz |
One or two player game
Two controller overlays guide players 3 games in 1 Game 1: "Mindbreaker" - your opponent puts 5 numbers into the computer and you must guess the numbers and the sequence. This is "brain baffling". You can also play against the computer Game 2: "Maxit" - one or two player. 2 controller overlays supplied to guide players. Try to get the "maximum" score Play against the computer or against a friend Game 3: "Hangman" - 2 player - two controller overlays guide players. Your opponent enters a word and you must guess it by process of inserting letters. If you lose, a "hanged effigy" appears. Lots of fun. Especially for the youngsters just learning to spell Three mind-blowing, intelligence-testing computer games for one or two players. MIND BREAKER: Play against each other, or take on the computer. Guess the five-digit number inserted in the computer. Follow the hints and guess the number before a maximum of 19 tries. MAXIT: You move around a computer grid to pick up the highest numbers possible! But when all the high numbers are taken you're forced to pick up negative numbers - that's when the tables start to turn! HANGMAN: One player programmes a word into the computer. The other player tries to guess the word. You'll need your thinking cap on! "Brain Quiz contains three competently programmed games. Mind Breaker has players using clues to guess a secret five-digit number. In Maxit, each gamer moves their cursor around a number grid, trying to select the highest numbers possible in order to outscore their opponent. One player's cursor moves horizontally while the other player's cursor moves vertically, and black numbers are positive while red numbers are negative. In Hangman, players can enter words up to 14 letters in length (compared to just six in the Atari 2600 version) for the other player to guess. When the smiling man gets hung, his grin suddenly turns to a frown and his once upright head suddenly appears on his shoulders, making the game more gruesome than its Atari counterpart." - Brett Weiss. chooses game ("mind breaker" (mastermind), maxit, hangman). MIND BREAKER:
toggles one or two players.
In one-player mode, the console chooses the secret
number. In two-player mode, the right player chooses
the secret number. In either mode, the left player
must ascertain the number.
MAXIT: Player 1 can move cursor horizontally, player 2 can move cursor vertically. Each player alternates in selecting one number. Black indicates positive numbers (eg. black '3' is '+3'); red indicates negative numbers (eg. red '4' is '-4'). The number you have chosen is added (black) or subtracted (red) from your score. Objective is to score more points than opponent.
Se: Select toggles between game variants (1-4). Variants 1-3 are presumably differing strengths of console-controlled opponent. Variant 4 is two player game. Player one uses left controller. Player two, if applicable, uses right controller. HANGMAN: to start the game. Player 2 (right) chooses the word. Player 1 (left) must guess the word. Words are chosen from a grid using the controls shown below. Button presses must be very deliberate or they will not register.
Ad: Add letter (enter letter)
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Breakaway |
One or two player game
There are 64 versions possible for this game There are many ways and speeds to which this game can be played Play against the computer or try to beat your opponent In one version you can control the ball even after your paddle has hit it In another version the ball makes "holes" in the paddle, increasing difficulty of play A "blackout" option is also there Scoring on screen for each player Endless hours of fun for all members of the family "Breakaway is a Breakout clone, but it's not as good as the arcade or Atari 2600 versions of Breakout because the Arcadia 2001 lacks a rotary controller. Making up for this shortcoming to a small degree is a keypad button that speeds up the paddle. Also, the game includes a special two-player mode that is similar to Pong, but with a wall of bricks behind each player's paddle. The player with the most bricks remaining when the timer runs out wins the game. Other Breakaway options include paddle size, double paddles, invisible bricks, the ability to catch the ball, the ability to aim the ball with the joystick, and more. Unlike the walls in the Atari 2600 version of Breakout, which appear as solid stripes, the bricks in Breakaway are outlined individually." - Brett Weiss.
....... ....... lt-+-rt ...+... ....... ....... ....... ....... Ho: Hold ball (eg. in game variant 3)
chooses which game variant, 1-16. Variants
relate to: number of players, orientation of playfield, holding of ball,
deflection of ball, etc.
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Capture |
One or two player game
Two controller overlays guide players Try to beat the computer or play against an opponent You can also set the game to "play against the clock" You can give or take a "time" handicap This is a game of determination, concentration and skill Exiting and fun to play For all the family Battle the computer or take on a friend. You'll need immense concentration. The object is to surround your opponent's men on all 4 sides and take him off the board. When all the squares are occupied, the player with the most squares on the board wins. Six different levels of player make the game more exciting as your skills improve. "A nicely programmed clone of Reversi or Othello, Capture has players taking turns placing black and red game pieces on a green [?], 64-space grid. The objective is to trap the other player's pieces (on all four sides [?]), and several pieces can be trapped at once. When a piece gets trapped, it changes to the colour of the trapping player's pieces. When the board gets full, the player occupying the most spaces wins the game. Games can be timed, and players can give or take a time handicap. There are six different skill levels from which to choose." - Brett Weiss. to start/restart the game. to change level. to toggle limited/unlimited time. Levels 1 to 5 are 1-player, level 6 is 2-player.
Each level introduces the extra counter with that number.
On the title screen, when in limited time mode, players can modify their time limits as follows:
Lt/Rt: decrease/increase minutes
When playing: Fi: fire to make your move.
The scores from the last four games played are shown to either side of the board. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cat Trax |
One player game (uses left side controller)
It's a dog gone "cat chasing" The cat will turn the tables and become a "dog catcher" when he eats the fish When caught the dog is sent to the doghouse Hurry and clean up the catnip while the dogs are in the doghouse Get extra points by eating the apple when it appears Close and open the gates to block the dogs "Warp" the cat out of danger Eat all the catnip and a second, more difficult game reappears "Freeze" the game whenever it is necessary to hold action as long as you "unfreeze" the game to resume the action Highest score remains on screen so next player can challenge Great sound and colour Fun for all the family Eat your way up to the highest...score! Every bean, bottle of catalyst and apple worth points! Watch out for the dogs, for if you are caught, you will be destroyed! However, if you are smart enough, you can reverse the situation and go after them! Game for 1 player. Hounded by the Dog Catcher
Cat Trax is the first new Pac-Man type game I have seen since Mattel's Lock
'n' Chase to offer any real development of the basic theme.
- Computer & Video Games magazine, Issue #14, December 1982, p. 24. "One of the better coin-op clones for the Arcadia 2001, Cat Trax is similar to Mouse Trap, but instead of a mouse running away from cats, players control a cat being chased by three dogs. To turn the tables on the dogs and send them to their doghouse, the cat can eat a fish that appears infrequently in the centre of the screen, transforming the cat into a dog catcher's truck. There are gates to open and close (via the keypad, like Mouse Trap for the ColecoVision), and the cat can eat apples for bonus points. Players are given a limited number of warps for when the cat gets cornered. Cat Trax will never win points for originality, but solid controls, nice graphics, good animation and challenging gameplay make it an essential part of the Arcadia 2001 library." - Brett Weiss. to start the game. to change 'game' variant. to change 'option'.
...|... ....... lt-+-rt ...+... ...|... ....... ..dn... ....... Cl: Close gates
Game 1: Warp and gates.
Options 1-4 have a slow red dog. Which option (1-4) is selected affects
the sides of the maze.
Fish enable you to chase the dogs. When you eat a fish, your fish
indicator at the top of the screen decrements by one. When it
reaches zero, no more fish will appear.
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Circus |
Jump and catch!
Be the centre-pot tumbler of the world famous circus! Catch the overhanging balls and score points. Watch out as you fall, for if you land on the ground 5 times, you are hurt and will be fouled. Game for 1 or 2 players. In 1-player mode, cycles through the "games". In 1-player mode, changes to 2-player mode. In 2-player mode, changes to 1-player mode. In 2-player mode, cycles through the "games". Firebutton makes your acrobat jump to begin, and thereafter makes the seesaw change to the other angle. Purple balloons are worth 15 points.
Whether your clown passes through balloons or bounces off them depends on which "game" is selected. Some "games" also have moving platforms which deflect the clowns. If you wait, you will see the demo mode. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Combat |
On game selection screen:
Cl: Clear
or clears game variant to 0.
Games 1-71 are tank games, games 72-88 are plane games. Variants relate to: tank/plane, screen wrap-around, destructability of various objects. Tank controls are as follows:
Mo: Move (forwards)
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Crazy Climber |
Climb your way to the highest...score!
Every step you climb scores points! But be careful of the falling objects and the closed windows! If you are hit, you will fall down and you get only 5 men in your team! Game for 1 player. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dictionary |
....... ....... ...+... ...+... ....... ....... ....... ....... Sp: Space
We suggest the following keypad configuration in MESS for this application, allowing normal use of the QWERTY keyboard. Note that you will have to redefine the pause key (normally P; we suggest using \ or 5).
1: Hold
There are five binaries available, corresponding to the following configurations:
Either VIDLEXEG.BIN or VIDLEXGE.bin should be used. The language modules can be swapped around with the key. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Doraemon |
"Although it looks like Route 16 and plays a little
like it, it feels much different. The main
differences are: mice chase you, your character is a
cat. Unlike Route 16, Doraemon gets really slow when
one of the mice appears and even slower when the
second one appears. But there's an extra. If you
collect a ? and press fire, you see the complete
labyrinth just like in Route 16 when you leave a
room, but a small propeller appears above your head
and you can fly to any other room you wish, making
the game somewhat easier. You can use this extra 3
times. I'd say that Doraemon feels a bit more relaxed
and almost adventure-like than Route 16, which is a
much faster game in many aspects (there are also no
slow-downs, so it feels much faster)." - Stefan Piasecki.
A map of this game is available for download. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dr. Slump |
"Very novel gameplay. You are a tiny character in a
comic-like city. On the top of the screen there's a
UFO landing site. Two funky aliens walk around and
steal parts of buildings, cars etc. and bring them to
the site to create their UFO. You can walk after them
and by pressing fire, you shout at them which makes
them fall over and, if they carry something, they'll
drop it. You can then walk over the item, pick it up
and bring it back to its previous location. You are
losing energy all the time. Sometimes a guy appears
on the right side of the screen and leaves something
that looks like a large tea-can - touch the can and
you'll recover. If you lose all your energy, the
aliens speed up building their UFO and once it is
finished, they climb on top of it, the UFO starts and
slowly it flies out of the screen." - Stefan Piasecki.
The complete UFO has 5 parts. Missing parts of objects are shown in blue. The area where the gun can be used (while the UFO is airborne) is immediately below the horizon, between the red-roofed house and the launchpad. Some available videos show different colours (eg. red hair instead of purple, green ground instead of yellow), for some reason. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Escape |
One player game (uses left side controller)
You are caught in a maze and must get out before "they" get you Watch out for the "electric" walls Watch out as "they" shoot at you Watch out for the "spinner" Run for your life and shoot from the hip Destroy "them" and you will get points Escape after destroying all of "them" and get a bonus Then another more difficult maze appears "Freeze" the game whenever it is necessary to hold action as long as you "unfreeze" the game to resume the action Highest score remains on screen so next player can challenge Great sound and colour Fun for all the family You are trapped in a maze and enemy robots are all over! Shoot them down with your laser gun, but watch out for their counterattack: They are armed too! Be careful: Walls are electrified. Game for 1 player. You're trapped in a maze of electrified walls surrounded by aliens who can attack you from eight different directions. Then your troubles really begin! A death-dealing, indestructable spinner appears on the screen and it's aiming straight for you! The spinner is capable of penetrating the electric walls and is immune to all bullets. Help! It doesn't look like you've got a chance. Points are won when you destroy all the aliens or escape the maze. But beware the electrified maze walls...one touch and you'll be frazzled! Escape is the name of the game in this second new offering from Hanimex this month. You are trapped in an electronic maze with highly charged walls which, if you touch them, the walls will electrocute you. The aliens are after you. You must shoot them out of the way before you make a dash for the exit of the maze. There is also a deadly spinning dicky-bow shaped flying saucer which will take off and home in on you at any moment. This cannot be shot by your figure. Arcade veterans will recognise this as a version of the popular video favourite - Beserk [sic]. The games are in the shops now at 16. - Computer & Video Games magazine, Issue #14, December 1982, p. 24. "Comparable structurally to Berzerk, Escape has players manoeuvering a man through eight randomly selected mazes, shooting at strange looking aliens (as opposed to Berzerk robots) while avoiding enemies, enemy fire and electrified walls. Unfortunately, the protagonist moves in slow motion, making Berzerk a much more enjoyable game. Also, shots sound like sandpaper scraping on bricks, and the spinner enemy that attacks when players hang around a maze too long pales in comparison to Berzerk's Evil Otto." - Brett Weiss. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Funky Fish |
One or two player game (uses right side controller)
Shoot the "flying saucers" and they turn into cherries Catch the cherries and get points When all cherries are eaten, you can get "energy" to continue to the next phase After 3 phases the scene changes and the number of phases increases "Freeze" the game whenever you want to pause for any reason, resume action by pressing the "unfreeze button" Colours rotate at end of game and automatically switches to demo mode after 5 minutes non-action Highest score remains on screen so next player can challenge Great sound and colour Fun for all the family
..\|/.. ..\|/.. lt-+-rt lt-+-rt ../|\.. ../|\.. ..dn... ..dn... Fi: Fire
toggles between one and two player mode.
Your fish blasts strange creatures produced by generators, briefly turning them into cherries. Exhaust the generator's supply of enemies and you can dock in them for extra points. In two player mode, play does not always alternate between the players when a life is lost. Eg. play will not switch to the second player until the first player is completely dead (ie. game over for the first player), or the first player has reached the second level. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Golf |
Hi: hit
Paddle up and down rotate your golfer clockwise and anticlockwise around the ball, respectively. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grand Slam Tennis |
One or two player game (uses left or both controllers)
Play against the "PRO" competitor or against a friend Serve and "ACE" Try your backhand Watch out for the smash No worry about the weather - play "Grand Slam Tennis" any time Scores and plays like the game you know Great sound and colour Fun for all the family "Viewed from behind (and a little above) one of two onscreen tennis players, Grand Slam Tennis has a green playfield, white outlines of the court and a blue translucent net. The ball has a shadow to help players judge where it is on the court, and the game keeps score like real tennis. Serves, smashes and lobs are all part of the action, but the computer opponent is a pushover, meaning the two-player mode is preferred." - Brett Weiss.
Se: serve/swing
cycles though 1 PLAY, 2 PLAY, DEMO, 2 PRO, 1 PRO, L
PRO, 1 HIT and R PRO modes.
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Hobo |
Hobo is a lovable old rogue who wants to reach the other side of Grand
Central Railway Station. But first he must cross a multi-lane freeway.
'honk, honk' 'toot, toot'. Those motorists won't slow down for anyone - so
keep on your toes.
Next Hobo scales the station wall. But watch out for the security guards waiting to send poor Hobo off to jail! Once over the wall Hobo does a spot of train-hopping. This requires real skill. Hobo must jump on top of one train, then on to another moving in the opposite direction. Watch out for the purple trains, they pass under tunnels and knock Hobo off! Happy train-hopping. On level 2, you can jump in the diagonal corridors, but can't walk downwards in the vertical corridors. After jumping, you are not able to jump again for about a second. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Horse Racing |
1W: 1/White/Win/Whip
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Jump Bug |
Jump Bug's odyssey begins in a city full of monsters. Avoid their deadly
touch and flee to the land of volcanoes. Here, molten lava erupts from the
craters without warning. Even the cloud of ash around the crater mouth is
deadly. Jump Bug must de-toxify it and grab the money bags from extinct
underground craters.
Then it's on to the ancient pyramid. Beware the thousand-year-old mummies rising from their sleep to destroy you. Escape the tomb on a water fountain, then hold your breath for a full-on undersea battle with three giant squid. The next scene takes you to outer space. Battle the flying saucers and deadly space flies. If Jump Bug collides with them he'll be zapped! Version "A" of Jump Bug allows you to change levels using the left (ie. non-playing) player's '0' key. A map of this game is available for download. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jungler |
"Jungler is based upon an arcade game of the same name designed by Konami
in 1981. Gameplay revolves around survival of the fittest among
giant worms that reside underground. Each level is comprised
of a single screen maze with a large open vertical area in the center
as well as dead ends and hazardous worm traps. Up to two
players can take turns playing as the white worm that starts out in the
center of the maze. When the game begins two enemy worms will
head into the maze from the outermost corners. Movement is
similar to Pac-Man in that your worm will travel in the direction you
press until you run into a wall. Pressing another available
direction will allow your worm to continue until it once again becomes
obstructed by a boundary. Each segment of a worm will follow
suit behind the head, which gives the game a bit of a Centipede
appearance.
Both the player and enemy worms can shoot in the direction the head of the worm is facing. This is where survival of the fittest comes in. Each time a shot makes contact with the rear segment of a worm, the segment is destroyed and the worm is reduced in length. Enemy worms that are equal or greater in length than the player worm will be red. Enemy worms that are one segment shorter than the player worm will be yellow. Finally enemy worms that are two or more segments shorter than the player worm will be green. The length of each worm is important because that's what decides who lives or dies. If the head section of the player worm and the head section of an enemy worm run into one another, the shorter worm will be completely destroyed. So the trick to quickly eliminating enemy worms is to shoot away a couple of their tail segments and then run into them head on. However the player worm can be shot down shorter by the enemy worms as well, which is why the color coding is extremely helpful. Once an entire wave of enemy worms is destroyed the next level begins. There are a couple of exceptions to the basic rules, however. From time to time strawberries will appear at specific locations in the maze. Eating a strawberry will add one segment to your worm. An advantage can be gained by having a standard full length worm eat a strawberry and gain one extra segment. This now larger than average player worm will be longer than the fresh enemy worms, which will enter the maze already yellow. Using this technique, a seasoned player can quickly barrel through a wave of enemy worms and rack up a big score. Speaking of big scores, if points are what you're going for then you may want to destroy enemy worms with shots alone. Once an enemy worm is shot all the way down to its last segment, the head, destroying the head will yield the player 500 bonus points. Occasionally an enemy worm will get itself stuck against a worm trap, which will eventually destroy the worm. This is an excellent opportunity to come up behind the trapped worm, shoot it down to nothing and pick up an easy bonus." - David Lundin. "This oddly titled game is a port of Konami's 1981 coin-op curiosity. Players guide a snake-like dragon through nine different mazes, shooting the segmented tail of an enemy dragon (or pair of dragons, depending on the difficulty level). When the enemy dragon's tail gets shorter than the good dragon's tail, the player should force a head-on collision, effectively removing the enemy dragon from the screen. Regenerative segments, which can be eaten to restore a partially depleted dragon, appear randomly at the top of the playfield. The original arcade version of Jungler boasts three onscreen enemies and is more challenging, but this is nevertheless a finely programmed conversion. The dragon heads look like spaceships, but they do resemble their arcade counterparts fairly closely." - Brett Weiss.
Op: Open gates
cycles through the "games" (1-9).
To fire, you must also hold the paddle in the desired direction. You should avoid killing snakes when you are in the top left corner, as they are spawned there.
Differences between the coin-op and the conversion:
"Games" are as follows:
################ - ################
* = gate Game 9 seems to be the same as game 1. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Missile War |
One player game (uses left side controller)
One controller overlay guides play The enemy is descending on your city. You can launch missiles from the east or west to destroy the enemy You must be quick to locate enemy and launch your defensive missiles After missiles have been fired and enemy have attacked, your score will appear on the screen High score remains on screen so next player can challenge Great sound effects and colour Tests your reflexes and skill Fun for all the family An attack warning alarm sounds...enemy missiles are on the way! Don't waste a second. It's up to you to single-handedly save 4 cities from death and destruction. You have 2 missile launchers at your fingertips, each loaded with 10 missiles. Don't waste them. If they run out before you get a chance to restock, you're as good as dead. (Gulp!) If at least one city is still standing after the first attack, you'll get 10 new missiles for each launcher. But beware. The next attack will be faster. The next faster still...and if you're still around after that you'll need bionic reflexes to save you! "A poor man's take on Missile Command, Missile War has players guiding a sluggish laser targeting marker around a white playfield, firing missiles from two ground-based launching sites. When a missing reaches its target location in the sky, it will emit a pitiful little explosion, which is intended to take out enemy missiles coming down from above. The reason to destroy enemy missiles is to protect cities (as well as launching sites) that are positioned on the surface of the planet. The Atari 2600 version of Missile Command has just one launching site while the original arcade classic has three, putting Missile War squarely in the middle. Even so, the 2600 port is better by far than the Arcadia clone. For a truly superior console game of this type, gamers should stick with the Atari 5200 version of Missile Command." - Brett Weiss. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Monaco Grand Prix |
Ac: Accelerate
Su: Submarine(s)
Hold the button of the ship while moving the paddle.
On combat screen:
Fi: fire
Moving left or right far enough will "wrap" you up or down,
respectively.
Fi: Fire
Fi: Fire
Fi: Fire
It is not possible to go backwards. Each dot you collect is one bullet
that you can fire.
Sh: Shoot
..L. Player...R. Player..
Pa: Pause
to toggle between game and demo modes.
Your ship always starts to the right of the visible screen.
Fi: Fire
Enemies are yellow, your droneships are red.
"Raumfahrt" is "Space Mission".
Fi: Fire
'Level 1' has slow alien bullets.
To start each life, press fire.
Note that there are no "GET READY" or "GAME OVER" messages.
Space Vultures are a vicious breed of birdlike aliens who can fly through
space without the aid of space ships. They will attack any old planet
that takes their fancy on their strange intergalactic migration.
- Computer & Video Games magazine, Issue #15, January 1983, p. 28.
Sh: shield
When you die, your replacement ship starts to the
left of the visible screen.
Fi: Fire
to start the demo.
Ac: Activate
Pieces are as follows:
Fi: Fire
begins the game.
You can enter the mothership/UFO (at top of screen) when
it temporarily changes shape and colour. You must then destroy the reactor
and escape.
Fi: Fire
to change "game" variant.
Sp: Spin (turn, rotate) clockwise
to toggle between 1 and 2 player mode.
Pa: Pause
begins the game.
Aliens steal blocks from near the bottom of the screen, and
carry them to top of screen to assemble the words "END".
When there are no blocks at bottom of screen, new level is
reached. When "END" is assembled, game is over. Mothership
is invulnerable except during "CHANCE TIME".
Pa: Pause
Firebutton to lay mines. Each mine laid depletes the energy bar.
Mines can only be laid at a slow rate. Mines temporarily stop movement by,
and collisions with, trucks. They do not affect the player.
Scoring is as follows:
20 points per baby rescued.
Differences between the coin-op and the conversion:
1. In coin-op, each baby must be delivered to the house before
rescuing the next baby.
In conversion, babies need not be delivered anywhere.
|
See also the "Help|Game information..." command of Ami/WinArcadia, and of course the game manuals (where available).
Controls
Emerson Arcadia 2001 (12 buttons per controller):
|
The paddles on a real Emerson Arcadia 2001 are auto-centring.
Buttons on main console unit:
: "SELECT"
: "OPTION"
: "START"
: "RESET"
MPT-03 (14 buttons per controller):
Fi | Fi | |
1 | Fi | 3 |
4 | 5 | 6 |
7 | 8 | 9 |
Cl | 0 | En |
The paddles on a real MPT-03 are not auto-centring.
Buttons on main console unit:
: "A"
: "B"
: "GAME START"
: "CLEAR"
Palladium VCG (16 buttons per controller):
Fi | ||
x1 | x2 | x3 |
1 | x4 | 3 |
4 | 5 | 6 |
7 | 8 | 9 |
Cl | 0 | En |
Buttons on main console unit:
: "SELECT (SELECTOR A)"
: "OPTION (SELECTOR B)"?
: "START"
: "RESET"
Fi: Fire/2
En: Enter
Cl: Clear
Each paddle:
..up...
..\|/..
lt-+-rt
../|\...
..dn...
Emulator Compatibility Non-Issues
Here is a list of game behaviours which resemble emulator incompatibilities but which in fact also occur on a genuine Australian PAL Emerson Arcadia 2001.
3D Attack | Commando jets which are very close to the ground are drawn behind their own shadows (therefore you will only see the shadow). |
3D Soccer
Baseball | "Selected" players are not positioned correctly, compared to their "unselected" positions. |
Alien Invaders | "Rows of aliens don't move like other Space Invaders; they sort of follow you to whatever side of the screen you are on, and the bottom row sort of get stuck. The whole thing was more like spaceys on LSD to me. After being shot it let me move completely off screen to the left and random missiles appear halfway down the screen from nowhere if you don't move out into the game area. When aliens move down a row the bottom row become stuck and move out of sync with the top rows. When you shoot the mothership [UFO] it appears on the far right of the screen for a couple of frames after explosion before beginning from left to right as normal. Often rows of aliens become out of sync by one pixel when following you left or right making it extremely hard to hit the mothership. Missiles can sometimes be seen at the far bottom of the screen for one frame. After shooting bases you cannot fire until the missile would have reached the top of the screen. Intermittently the missile on your spacecraft can be misaligned by one pixel. When aliens shoot bases the wrong blocks are removed and the same when the player shoots them. After being shot you can position yourself far left off screen; then aliens will freeze in their positions without any animation until you reappear by moving right." - Gavin Turner. The game penalizes (with a delay before the next bullet is ready to be fired) the player if the firebutton is down at the moment when the player's existing bullet is destroyed. Game time elapses faster than real time. On a real PAL machine, approximately 1.56' seconds of game time elapses per second of real time, or 0.638297872 seconds of real time elapses per second of game time (94 seconds of game time per 60 seconds of real time). Thus, total game time of 5 minutes is about 3 minutes and 11.4893617 seconds of real time (for PAL; it is less on an NTSC machine). |
American Football | This has background crowd noise during play. (There is a patch available from Amigan Software which silences the crowd.) |
Astro Invader | Explosions of shot enemies are centred on the bullet, not the enemy. |
Astro Invader
The End | These have bullets on the ship. |
Baseball | The ball is not visible while it is held by a player. |
Brain Quiz | In Maxit, the "cursor" is positioned slightly to the lower right compared to the positioning of the solid green squares. |
Breakaway | The ball only bounces off bricks when it is moving up, not down. Similarly, the ball does not bounce off the back of the bat(s). The paddle cannot quite touch the walls. |
Circus | The background may be green or black, depending on the relative speeds of the CPU and UVI of the machine. |
Combat | While pushing against an obstacle, your tank can "vibrate" (alternate rapidly between two positions). |
Crazy Gobbler
Escape Nibblemen/Devilman/Super Gobbler Robot Killer | These invert the screen colours temporarily at the end of each level. |
Doraemon
Route 16 | There is a blank column in the question mark symbol. |
Dr. Slump | The sky flashes for an instant when the two enemies appear. Some available videos show different colours (eg. green ground instead of yellow), for some reason. |
Escape | The walls of the maze are, unlike in Robot Killer , not evenly dithered. |
Escape
Robot Killer | When you die, you can restart on a different level. |
Frogger | This game was developed and tested on an emulator (only). On the real machine, there are 3 issues compared to how I intended the game to be: (a) jerky scrolling instead of smooth; (b) black water; (c) flickering blue area at bottom. But it is still playable. There is a video here. |
Funky Fish | It is possible to lose lives for no apparent reason (can happen eg. just after losing a life, or at the start of a level). After the game has been paused for about 4 minutes, it goes into the demo mode. Presumably this was coded deliberately but it is not documented in the manual and thus could be considered a bug. |
Golf | At the end of the game, you cannot a new game; you can only . Also, there is a red flash when starting the game. |
Grand Slam Tennis | Player 1 (yellow player) always turns left before moving (especially noticeable when moving right). The letter O is used instead of the number 0. The players always appear "in front of" the net even when standing behind it. |
Hobo | On level 2, white pixels can become yellow momentarily
while the player is jumping. (There is a patch
available from Amigan Software which stops this from happening.)
On level 2, you can jump in the diagonal corridors, but can't walk downwards in the vertical corridors. After jumping, you are not able to jump again for about a second. |
Journey | The top row (score, etc.) jitters horizontally. |
Hobo
Jump Bug Spiders The End Turtles/Turpin | These colour the area at the bottom of the display. |
Jump Bug
Spiders | These cycle the colours on the title screen. |
Jump Bug | The player "falls through" clouds somewhat before bouncing. |
Mobile Soldier Gundam | Enemy explosions look bad. Some available videos show different colours (eg. blue sky instead of green), for some reason. |
Monaco Grand Prix | The cars begin with negative velocity. |
Nibblemen | After losing a man, the score etc. will momentarily be visible at the bottom of the screen. |
Ocean Battle | The ships can change their horizontal position at the conclusion of the combat screen. |
Pleiades | You cannot be harmed by enemy bullets until you have fired at least once (per man). |
Red Clash | This has noise on the title screen. |
Route 16 | The "corridors" are 2 "positions" wide but are drawn as only being 1 "position" wide; thus, you can appear to be in/on a wall but actually be in the corridor. The sprite for "30" (points) has a malformed zero. |
Space Raiders
Space Squadron | These invert the screen colours at game over, until the start of a new game. Your bullets have no effect at very short range. Your bullets have no effect when you are dead. |
Space Attack | Your ship starts offscreen and must be moved left or right until it appears. The ship can come from off screen from the left but appears suddenly and fully in view when starting from the right. Movement of diving enemies is slightly jerky. SpaceAttack-B player movement is faster than on SpaceAttack-A. "It sometimes takes many shots to kill a diving enemy...mostly due to shooting them right as they shoot a bullet before you can even see them release it. Sometimes hits to the enemy ships while they're in formation don't register. I have also seen my bullets kill more than 1 alien with 1 shot. If only one enemy ship is left on the screen and you die, then you still complete the level. Every time there is only one enemy left on-screen, that everything slows down to about half speed, and the input from the controller get a bit unpredictable. It only happens when the enemy ship is over the starfield. If the ship makes its way to the bottom, and then reappears at the top, then everything returns to normal speed - until the enemy reaches the starfield area again." |
Space Mission | Some sprites and UDCs are solid when in the top 20% of the screen but flicker when in the bottom 80% of the screen. (Perhaps this doesn't happen on an NTSC machine.) There is a constant tone on the title screen. There is constant background noise during play. |
Space Vultures | When you lose a life, your replacement ship starts to the left of the visible screen. The wings of the mother hawks flicker when they flap. The player's ship graphics can become corrupted during play. |
Spiders | "When you are hit and you ship explodes the smoke sprites
don't disappear when they reach the edge of the screen; instead they
"slide" along it. Sound sounds like its going beserk but this is real!
High notes shrieking all over the place." The screen
flashes (colours invert briefly) when you lose a life.
Up to 2 things can be destroyed per shot. Incompletely formed web segments cannot be destroyed. |
Star Chess | The title screen scrolls horizontally and makes noises. (There is a patch available from Amigan Software which stops this from happening.) |
Super Bug | Blank spaces and/or hexadecimal digits may appear in the score area (eg. your score can be "2A100"). |
Super Dimension Fortress Macross | In and after the 2nd room, the very bottommost part of the screen is corrupt (perhaps not visible on all TVs). You cannot move diagonally. Bullets may emerge from other parts of your ship than the centre. |
Tanks a Lot | When shooting walls, the top half of the block is always removed, no matter which side you shot it from. |
The End | The 'D' of 'END' is horizontally reversed.
Sometimes there is corruption of the player's ship image at game over. (There is a patch available from Amigan Software which stops this from happening.) |
Turtles/Turpin | While the button is held, the topmost turtle on the screen becomes a car. |
Various | Many games have flickering sprites - this is due to the technique of
sprite multiplexing.
Many games have twinkling starfields. |
Enhanced Binaries
These are improved versions of the original games. In addition to these, some of the available disassemblies include optional trainers, impatient mode, etc.
Filename | Game | Size | CRC32 | Version | Enhances... |
3DSOCCE!.BIN | 3D Soccer "A" | 8K | 7C38DDCA | 1.0 | Fixed perspective on title screen |
ALIENIN1.BIN | Alien Invaders | 6K | C1FB9F3C | 2.0 | Skippable intro sequence, background #1 (original background) |
ALIENIN2.BIN | Alien Invaders | 6K | 5F77087A | 2.0 | Skippable intro sequence, background #2 |
ALIENIN3.BIN | Alien Invaders | 6K | 6F68DCD1 | 2.0 | Skippable intro sequence, background #3 |
ALIENIN4.BIN | Alien Invaders | 6K | 9F915C41 | 2.0 | Skippable intro sequence, background #4 |
GOLF!.BIN | Golf | 6K | 881E11AC | 1.2 | Normal loading into memory |
GRIDIRO!.BIN | American Football | 8K | EDFFBB35 | 1.0 | No crowd noise |
HOBO!.BIN | Hobo | 4K | 617EEB43 | 1.0 | No flashing when jumping on level 2 |
SSQUADR!.BIN | Space Squadron | 6K | A6E9A90F | 1.1 | More in-game messages (GET READY and GAME OVER) |
STARCHE!.BIN | Star Chess | 4K | B46CACD8 | 1.0 | No scrolling |
SUPERBU2.BIN | Super Bug | 4K | 15436F39 | 1.0a | Altered levels/graphics/music |
THE-END!.BIN | The End | 6K | 566C78A0 | 1.0 | Fixes graphic corruption bug |
Archived Cartridges
Filename | Game | Size | CRC32 | Platform |
3DAttack.bin | 3D Attack | 8K | EF110A16 | Leonardo |
3DBowling.bin | 3D Bowling | 4K | F3C08E19 | Emerson |
3DSoccer-A.bin | 3D Soccer | 8K | 4DA68DF8 | Emerson |
3DSoccer-B.bin | Fussball | 8K | 1B5BE22A | Tele-Fever |
AlienInvaders.bin | Alien Invaders | 4K | 1F65B21E | Emerson |
AmericanFootball.bin | American Football | 6K | 22624414 | Emerson |
AstroInvader.bin | Astro Invader | 4K | DDCF5B2C | Emerson |
AutoRace.bin | Auto Race | 4K | 99AC48CA | MPT-03 |
Baseball.bin | Baseball | 4K | 1CF08155 | Emerson |
Basketball.bin | Basketball | 4K | E93938F6 | MPT-03 |
Battle.bin | Battle | 4K | 6818C8BD | Palladium |
Blackjack&Poker.bin | Blackjack/Poker | 4K | 0930CE04 | MPT-03 |
Boxing.bin | Boxing | 4K | 9240891B | Ormatu |
BrainQuiz.bin | Brain Quiz | 4K | CA58B3F8 | Emerson |
Breakaway.bin | Breakaway | 4K | 33C348C1 | Emerson |
Capture.bin | Capture | 2K | AEB803E4 | Emerson |
CatTrax.bin | Cat Trax | 4K | FD2CF496 | Emerson |
Circus.bin | Circus | 4K | 086EBC8C | MPT-03 |
Combat.bin | Combat | 4K | A6BFFA9E | Orbit |
CrazyClimber.bin | Crazy Climber | 4K | 76E773FA | Orbit |
CrazyGobbler.bin | Crazy Gobbler | 2K | E84DF2EF | Hanimex |
Dictionary-English2German.bin | Dictionary (main + English + German) | 12K | 6289F607 | Palladium |
Dictionary-German2English.bin | Dictionary (main + German + English) | 12K | 0739504D | Palladium |
Doraemon.bin | Doraemon | 8K | 62C45881 | Bandai |
DrSlump.bin | Dr. Slump | 8K | 927C375A | Bandai |
Escape.bin | Escape | 4K | FC7EBA76 | Emerson |
Frogger.bin | Frogger 1.27 | 4K | 96E32C0C | Ami/WinArcadia |
FunkyFish.bin | Funky Fish | 8K | 77C19320 | Emerson |
Golf.bin | Golf | 6K | A23C7A01 | MPT-03 |
GrandSlamTennis.bin | Grand Slam Tennis | 8K | 8BF2DFA9 | Emerson |
Gundam.bin | Mobile Soldier Gundam | 8K | 1241F128 | Bandai |
Hobo.bin | Hobo | 8K | 1CEC4B21 | Emerson |
HorseRacing.bin | Horse Racing | 4K | 560DAA7F | MPT-03 + Palladium |
JTron.bin | JTron 1.21 | 2K | A768C764 | Ami/WinArcadia |
JumpBug-A.bin | Jump Bug | 8K | 97060A54 | Emerson |
JumpBug-B.bin | Jump Bug | 8K | DC0264B8 | Tele-Fever |
Jungler.bin | Jungler | 8K | DFB5DD55 | Emerson |
Macross.bin | Super Dimension Fortress Macross | 8K | 4C885AF2 | Bandai |
MissileWar.bin | Missile War | 4K | A615F068 | Emerson |
MonacoGrandPrix.bin | Monaco Grand Prix | 4K | 5E033F9C | Palladium |
Nibblemen.bin | Nibblemen | 4K | 7832F7AD | Ormatu |
OceanBattle.bin | Ocean Battle | 4K | 449E80CB | Emerson |
Parashooter.bin | Parashooter | 4K | 4F538848 | Ormatu |
Pleiades.bin | Pleiades | 8K | 4F19FD9B | Emerson |
R2DTank.bin | R2D Tank | 4K | A0626E23 | Emerson |
RedClash.bin | Red Clash | 4K | A06F284B | Emerson |
RobotKiller.bin | Robot Killer | 4K | 4671B7F7 | Emerson |
Route16.bin | Route 16 | 8K | 8169864E | Emerson |
SpaceAttack-A.bin | Space Attack | 4K | E3794A2C | Emerson |
SpaceAttack-B.bin | Space Attack | 2K | 669632EC | Schmid |
SpaceAttack-C.bin | Space War (prototype) | 2K | C91828CB | Hanimex |
SpaceMission.bin | Space Mission | 4K | 3FF224E5 | Emerson |
Soccer.bin | Soccer | 4K | B0B98A92 | Emerson |
Spiders.bin | Spiders | 4K | BB88DAEA | Emerson |
SpaceRaiders.bin | Space Raiders | 4K | 88DEFACF | Emerson |
SpaceSquadron.bin | Space Squadron | 4K | CAA5F449 | Hanimex? |
StarChess.bin | Star Chess | 4K | 83E6E40B | Emerson |
SuperBug.bin | Super Bug | 4K | FEF2AAE9 | MPT-03 |
SuperGobbler.bin | Super Gobbler | 4K | 08D8B186 | Emerson |
SpaceVultures.bin | Space Vultures | 6K | 7666A712 | Emerson |
TanksALot.bin | Tanks a Lot | 4K | 0076422E | Emerson |
Tetris.bin | Tetris | 4K | 296C8465 | MESS |
TheEnd.bin | The End | 4K | E66F362D | Emerson |
TurtlesTurpin.bin | Turtles/Turpin | 8K | 306E39C1 | Emerson |
Unarchived Cartridges
Centipede | (rumoured) |
Fun with Math | (rumoured) |
Galaga | (rumoured) |
Home Squadron | (rumoured) |
Pinball | (rumoured) |
Ski | (rumoured) |
Water Games | (rumoured) |
If you have any of these games, or information about them, please email us.