Title: TV GAME COMPUTER: PLAYS WITH THE MICROPROCESSOR

CONTENTS

STRUCTURE AND ENTRANCE

Chapter 1: The µP as play partners
A Small Overview of Which and How.

Chapter 2: The building of the TV game computer
Block Diagrams, Circuits and [Circuit] Boards

Chapter 3: The dialogue with the system
The keyboard [functions] and the Fundamentals of
the Operation [how to use the monitor]

Chapter 4: Software on [Cassette] Tape
15 programs - Mastermind, Four in a Row,
Lotto and much more besides

THE TV GAME COMPUTER UNDER THE MAGNIFYING GLASS

Chapter 5: Exact view of the hardware
Which Circuit Unit has which Function

Chapter 6: A More Exact View of the Software
Of Monitor Programs, the PVI and
the Microprocessor

PRACTICAL PROGRAMMING

Chapter 7: Of Bits, Byte, Lines and Clocks
Some fundamental things.

Chapter 8: The Most Important Instructions
Branch Instructions (branches) and Data Transfer

Chapter 9: Programming Tip
How Does One Begin?

Chapter 10: The Remaining Instructions
Arithmetical instructions, logical operations
and a few tricks

Chapter 11: Monitor Routines
Scanning the keyboard and Text-Display-Routine

Chapter 12: The Use of Interrupts
Meaningfully, but not Simply in Handling
[Maybe 'useful' or 'important'...]

Chapter 13: Joysticks
Calibration Routine

Chapter 14: Random Numbers
A Subroutine and a Circuit

Chapter 15: Some Useful Routines
The Easy Way to Develop Programs

Chapter 16: The Monitor Program on the Second View
Different Useful Routines

Chapter 17: An Improved Text Routine
The Complete Alphabet and more

THE LUXURY VERSION

Chapter 18: TV Play Computer - Luxury Version
+ 3k Memory, + Sound Effects

Chapter 19: Programmable Sound Generators
Organ, Explosion, "LOCK and Admiration Whistle"

[Argh. You don't want to lock something; you want to call something 
(or better -body) to come and stay with you: 'come heeeere, little 
computer, coooome, pretty pleeeease...'. it's a term of the sound 
chip datasheet...]

FINAL CONSIDERATION

Chapter 20: Writing programs
... in a way that others can use them 

Chapter 21: EPROM Programming Plug-In Module
2716 programming made easy

APPENDIX

Appendix A: Fundamental on a View
PVI Overview, PSG Overview, 2650 Instruction Set

Appendix B: Useful Routines
Keyboard Scanning Routine, Text routine, Interrupt
Routine, Control-Stick Calibration Routine,
Random Number Generator

Appendix C: The monitor program
Short Overview and Complete Listing with Comments


Translation by Yahoo Babelfish  and fixed-up by mc71de.
Typed by Adam.  October 2002
Version 1.0
